AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.

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2
votes
1answer
781 views

AndEngine - Performance problems with many entities

I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
0
votes
1answer
966 views

How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
2
votes
1answer
464 views

Wheel Joint Implementation in AndEngine

I am currently developing car game in AndEngine. In which I was using revolute joint for car wheel and chassis attachment. But my friend suggest me that use wheel joint for that purpose for better ...
1
vote
1answer
165 views

How to clip or mask entity in adnroid/andengine?

I want to implement masking with sprite in Andengine. I want same functionality as in ios class called SKCropNode which works like an masking node! Is there any workaround like this in ...
0
votes
2answers
332 views

How do I draw a sprite on top of a video in Andengine?

I'm playing a video in Andengine on @Override protected void onSetContentView() {} However, when I place a sprite on the screen at some point in time, it is placed behind that video view. I want it ...
1
vote
1answer
80 views

How to replace tiles in Tiled in AndEngine?

in my Game I Create object layers and interpret the shapes in the engine as collision objects...now I want when Player collide with object, after a few seconds object falls...this works properly but ...
0
votes
0answers
5 views

AndEngine Anchor Center and axis orientation

I'm using AndEngine and I had a little problem. I downloaded the game example from here The problem is: the axis X is Vertical and the axis Y is Horizontal. So, how can I fix the "right" orientation? ...
0
votes
0answers
26 views

Move/Rotate 3d multiple objects w.r.t. to one another in libgdx

I have two blender objects in .g3dj format. Below is the code : private void createBaseArm1(){ // Now load the model by name from asset folder baseArm1 = ...
1
vote
1answer
1k views

How to make an Alert Dialog “Rate my game” for my game

I wonder if anyone can help me on how to make an alert dialog which makes user rate the game from inside the game itself or taking the user to google play to rate. Please help. I'm using andengine.
7
votes
2answers
354 views

Letting the user draw a Polygon Body and Image

In my game, I want to provide the user with a drawing feature. By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
4
votes
2answers
650 views

How can I change width of sprite Dynamically?

I want to change width of sprite dynamically but i can't perform it.!! Here i want to change only my white sprite i want to use these type of facility in my game in using AndEngine I want to display ...
0
votes
0answers
29 views

Speedometer with Box2D and AndEngine

I have a class that extends from entity. I do not know how to apply the physics from box2d to create a speedometer. I simply want to rotate a sprite. mAngularBarLine.setRotation(4.5f); With the ...
1
vote
1answer
84 views

Slide to reveal in AndEngine

I was designing the game in that i want to cover the scene with black layer and i want user to see it when he slide the image. Is there any functionality in AndEngine for something like slide to ...
1
vote
1answer
95 views

How to implement constant velocity and collisions without gravity

I am learning game development and i am trying to implement the AndEngineBox2D Extension such that my character is always moving at a constant velocity, when it collides with a body sprite, the ...
0
votes
0answers
28 views

Andengine: Put a Sprite between 2 Parallax-Layers

It it possible in AndEngine to put a Sprite between two layers of Parallax-Background, without the Sprite moving together with the Parallax-Background? Like: First Parallax Sprite (will be above ...
0
votes
1answer
125 views

How do i set gravity towards a point in the centre in AndEngine with Box2D?

I have a scene and i can set gravity in the PhysicsWorld like this.mPhysicsWorld = new PhysicsWorld(new Vector2(0, -SensorManager.GRAVITY_EARTH),false); but i would like all bodies to gravitate to ...
0
votes
0answers
29 views

Touch and Collisions not working together in AndEngine when i set a custom Physics Handler

I have a set of custom sprites which implement a custom physics handler. The aim is to allow the user to move them by touch, then upon release they should act like a spring is connecting them to the ...
0
votes
0answers
20 views

AndEngine Font garbled on engine.setScene

I load a font as a member of my main activity with the intent of using the font in two different scenes on the same activity. The two scenes are also members of the mainActivity. public class ...
1
vote
0answers
25 views

getting a black screen instead of the background image

Was creating a my first game in AndEngine and am only getting a black screen instead of getting the background image and play button.. Here the code MainActivity public class MainActivity extends ...
3
votes
1answer
67 views

Setting 4 different enemy spawn zones off screen

This is my first game, so I really appreciate all the help. I want to create four enemy spawn zones for enemies and this areas are off screen. The enemies are coming from left, right, up and down, ...
-1
votes
1answer
39 views

Change Andengine Text By clicking and typing a new text like native android EditText

I have a board in my game, with a name. I want to edit it on a button click (not by text.setText("text") method ) i want the user to enter a text and set it there. I couldnt find, how to change the ...
1
vote
0answers
50 views

How can I detect sprite collisions out of screen?

I am creating an Android game using andEngine library. I have enemies coming from out of the screen into the screen. I already know how to detect collisions, but is there any method I can use to ...
1
vote
2answers
91 views

How can I exclude my enemies from spawning in certain zones generated at random?

I have a code where I randomly generate enemy spawn position, but I want to exclude some areas since it's colliding with some sprites it shouldn't collide with. This is the code where I generate the ...
2
votes
1answer
57 views

Sounds make Andengine Scene junky

I have a GameScene which has a character (animated sprite), AutoParallaxBackground background with quite large textures and no more than 3 other items attached to the scene at a time, previous 3 items ...
4
votes
1answer
964 views

Change the shape of body dynamically

I have a problem where i have a ballon which i need to continuously inflate and defalte in update method, I have tried to used setScaleCenter but it is not giving desired result. Below is a code i am ...
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vote
0answers
33 views

Best way to load multiple TextureRegion from multiple bitmaps in AndEngine

I've seen a lot of examples of AndEngine usage where some bitmaps are mapped into some TextureRegions and loaded into an Atlas. But what if I have a lot of bitmaps, where each bitmap is a sprite ...
2
votes
0answers
57 views

Spawning enemies in four different positions with a fixed trajectory in android game

This is my first android game, I appreciate all the help. I want to define 4 spawning zones starting from out of the screen (left, right, up and down). Enemies coming from this areas have a fixed ...
2
votes
2answers
40 views

Wrong behavior when trying to move on air

I´m using Andengine and jBox2D to implement a Mario-like platform videogame. Jumping and moving works fine. The problem comes in a very specific case: I keep the "Move left" button pressed all the ...
0
votes
0answers
7 views

How setBlendingFunction() method works and how it affects to andengine game performance

I'm new at game programming. I'm learning andengine and i've seen in lots of sites the use of setBlendFunction() method of sprites but I'm a bit confused about how it works when used on sprites and if ...
2
votes
1answer
642 views

How should I generate the board for a match-3-style game?

I am trying to create a "match 3" game. I'm stuck figuring out a good algorithm to fill up the game board. My game's board is 8x8. EDIT: A few things: The board should always be solvable. for ...
1
vote
0answers
21 views

Unregister touch sprite when background scene is zoom and moving

I am new to game development on Android, I use AndEngine framework. I'm developing an application with isometric view, at this time I had problems with touchlistener area on the sprite in the scene ...
1
vote
0answers
29 views

Andengine app freezes after resuming from background

I have developed an andengine app which works fine except whenever the app goes goes into background. There are 2 issues I am seeing. 1) If i leave the app by pressing the home button and then come ...
-1
votes
1answer
22 views

Remove Touch LIstener from scene at a specific point

how to remove SceneTouchListner at a specific point? I am Working on a Endless Runner Game. my player is jumping onSceneTouchListner when player is collide with a barrier i want to remove ...
3
votes
1answer
450 views

Making a 2D TMX tile map

Should there be a specific link between the characters height as well as the tile size for the tile maps? That is if a tile is 32x32 does that mean that a character sprite has to be the same size? ...
4
votes
3answers
2k views

Does AndEngine have a way to manage scenes?

Does AndEngine have a way to manage scenes (for example, main splash, menu, options, main game), and should I use a different scene per activity?
4
votes
2answers
6k views

Programmatically and efficiently create a graphical ripple effect?

I was developing tower of defence game for a long time. It was about to complete but I have to create ripple effect for one of the weapon that I have used. First question I want to ask is that is it ...
0
votes
0answers
13 views

AndEngine : Collision does not make line disappear

I have drawn the line between two sprites and there is a rectangle. When the line collides with rectangle the line should be invisible else the line should be visible. But i am having problem with ...
0
votes
0answers
44 views

Must have game engine? [duplicate]

So I been working with android studio to create apps, and thought that I would try out a game, am I reading this correctly that I can not create the game in android studio and I must use a 3rd party ...
0
votes
0answers
86 views

Sprite drag drop andengine

How to drag an andEngine sprite anywhere on the phone screen? I have written this code in onAreaTouched function of IOnAreaTouchListener interface which is implemented in my activity, but its not ...
2
votes
2answers
40 views

Rendering curved text in AndEngine

I'm trying to implement a small game using AndEngine and I have a question about the Text. More specifically, I'm wondering if it is possible to deform the text so that you can have a "curved" text or ...
0
votes
1answer
77 views

Why doesn't my game start in landscape mode?

I want my game to run on all Android devices in LANDSCAPE_FIXED mode, but this mode works only for some screen resolutions. PORTRAIT_FIXED works well for all devices. I'm testing this on and emulator. ...
0
votes
0answers
115 views

How do I manually create a .atlas file?

I am trying to learn Andengine, and it seems it does not support sprites in any other way other thab a Texture Atlas. I am using the Android AIDE app and importing the older Andengine .JAR because I ...
0
votes
1answer
64 views

Why the triangulated body in box@d as a sensor is not treated as one but separate triangle bodies?

I am making simple game - kind of race game, where you see from the "sky" your sprites with circle Box2D bodies attached and they have to move along some path/track. My idea was to detect if they will ...
2
votes
1answer
278 views

AndEngine Foreground Sprite

I'm developing an Android game and have some troubles: I want to add some foreground sprites, that must obstruct my player. Se the following example: Its a screenshot from "Shinobi 3". We can see ...
1
vote
1answer
115 views

Box2D setGravity() in Andengine?

Im currently using the Andengine GLES20 branch. I know that the new Box2D method setGravity() isn't implemented yet. Has anyone managed yet to get it to work with Andengine or to write a method ...
2
votes
2answers
1k views

AndEngine Scoreloop - java.lang.IllegalStateException: you are not calling from the main thread context

I am a very novice android developer but also created a game using andEngine successfully. Now I want to integrate Scoreloop and everything is fine with Leaderboard view and TOS view, except I am ...
3
votes
1answer
124 views

Texture loading: Everything at once OR un-/loading the needed assets? [duplicate]

Good evening. We've been developing quite a huge game for android on the basis of AndEngine. So we have a lot of assets to load, especially textures. At the moment everything (sound, textures etc) ...
4
votes
4answers
4k views

Box 2d Level Editor for AndEngine [closed]

I am getting started with Box2d in AndEngine. I need to know if there is any level editor to be used with box2d and gives output capatable with AndEngine. Is there any tool which can help me building ...
2
votes
2answers
172 views

AndEngine rotate all connected bodies

I have created below hexagon structure in Andengine with box2D physics extension. I want to rotate whole structure with respect to center when other ball collides with the structure using physics. ...
0
votes
1answer
172 views

Android OpenGL: Use several Textures for one Animated Sprite

Good evening. I'm programming an Android Game. To reduce the amount of textures that need to be loaded (OpenGL ES 2.0) I've created several spritesheets of size 1024x1024. Some frames of the same ...