AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.
0
votes
1answer
21 views
Is there an easy way to add TMX Object Layer to a Scene in Andengine?
I have a TMX file with a MAP layer and Object layer (called decorations, with property type = "decorations"). Is there an easy way to add the whole layer to the scene with all objects? Or do I have to ...
0
votes
1answer
30 views
Roulette Table Ball Movement Creation
I am developing following type of game Roulette Royale.
I am basically ready with wheel and number table. When user move wheel table then ball also move on that table and stop at particular number ...
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votes
0answers
26 views
Making Puzzle Bubble type game in AndEngine
I want to make Puzzle Bubble clone game and I need some serious help.
Can you please tell me using physics what should I start with? I mean how can I make addictive levels and How can I reflect the ...
0
votes
1answer
407 views
Making body(box2d) a spite(andengine) in android
I can't make body(box2d) a spite(andengine) and at the same time i wanna apply MoveModifier to sprite which is body.if i can make just body,it works namely the srites can collide.if i can apply just ...
-2
votes
0answers
58 views
andengine Tower Defence game - Enemy<-Weapon interaction [migrated]
What is the most correct from the performance point of view - algorithm of interaction between Enemy and Weapon(bullet maybe more correct here) ?
Should every sprite every single bullet check for ...
0
votes
1answer
220 views
AndEngine drawing 2D tiled game field
I'm in process of developing simple android puzzle game. I decided to choose andEngine as an engine for my game.
In my game I have a gameField [][] array, which represents a game field, where each ...
1
vote
2answers
791 views
AndEngine Sprite position
I had noticed the AndEngine a few days ago, and I tried to create basic game with a few Sprites.Sure, the engine makes the development process much more easier.However I found the sprite lacking a ...
0
votes
2answers
669 views
How do I scroll to follow my sprite in the physical world?
I am using andengine to make a game where a sprite (player) is going up across the stage, and I want the camera to stay centred on the sprite the entire time.
This is my world so far:
final ...
2
votes
3answers
224 views
Implement 2x speed in tower of defense type game
I was currently developing tower of defense game and I want to implement 2x feature for my game. Game usually run with 1x speed that was normal speed of the game.
Here what 1x and 2x mean :
1x - ...
-1
votes
0answers
83 views
Tower Defence Pause Functionality
I am facing problem pause in tower defence game.
I want all enemies and tower movement get stopped when user press pause button but weapon placement and upgrade become possible.
All the weapons are ...
0
votes
1answer
162 views
set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper
All
I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene.
I have use ...
1
vote
1answer
1k views
Problem switching Scenes in AndEngine [closed]
I am Developing a game in AndEngine Gles2. I have splash scene, loading scene, menu scene and Level1 scene. I am using a Screen Manager to manage all scenes so I can easily switch between splash, ...
2
votes
2answers
421 views
Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour
I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the ...
0
votes
1answer
157 views
How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?
I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
2
votes
1answer
119 views
How do I eliminate black bar artifacts in AndEngine/TMX plugin?
I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
1
vote
1answer
116 views
Memory issues with new game on s3
I am building a new game with AndEngine and for some reason i keep getting this debug statement in the Logcat:
01-31 21:29:50.503: I/Choreographer(697): Skipped 152 frames! The application may be ...
0
votes
1answer
69 views
Sprite not rotating around its centre after Scaling at its centre
If I scale a sprite at its centre, then try to rotate it around its centre as well, the rotation does not occur around its centre.
If you need to rotate, for example a scaled ball,the way its working ...
2
votes
1answer
176 views
AndEngine; Box2D - high speed body overlapping, prismatic joints
I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it.
At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel ...
3
votes
3answers
528 views
How to move a sprite automatically using a physicsHandler in Andengine?
I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler.
physicsHandler.setEntity(sprite);
...
-1
votes
3answers
240 views
Fruit Ninja Swipe
I now have nearly completed a Cut The Rope type game.
I need only a swipe mechanic to cut the rope, both the logic and the visual effect. Suggestions would be most welcome.
I only need a concept for ...
-1
votes
1answer
81 views
Child Object Placement based on Parent Object Angle
I want to perform object placement based on parent object position.
For example, I have chest and head object. I want when I rotate chest object then as per chest rotation head object also rotate and ...
2
votes
2answers
109 views
How can set vibration option with my game in android? [closed]
I am using AndEngine to develop an Android game and I want vibration to be triggered when an enemy hits a player.
How can I implement this into my game?
-1
votes
1answer
110 views
Why might a body suddenly stop while moving on continue platform?
I have a 32x32 sprite and I make some to be platform like this
for (int i = 0; i < 15; i++) {
attachChild(new Ground(32 * i, 200, regPlatform, vertexBufferObjectManager, physicsWorld));
}
...
0
votes
0answers
102 views
Slow Rope Joint Simulation
I am right now developing game similar to Cut The Rope.
But I have some problem in developing this game.
I have successfully created rope and attached multiple rope with candy.
Below I represent ...
1
vote
3answers
929 views
Box 2d Level Editor for AndEngine
I am getting started with Box2d in AndEngine.
I need to know if there is any level editor to be used with box2d and gives output capatable with AndEngine.
Is there any tool which can help me building ...
0
votes
2answers
150 views
Move Enemy towards Player in android using andEngine
I want to move all enemy towards player but i can't do this.Is there any way by which i c an perform this task?
3
votes
1answer
53 views
How can I change width of sprite Dynamically?
I want to change width of sprite dynamically but i can't perform it.!! Here i want to change only my white sprite i want to use these type of facility in my game in using AndEngine I want to display ...
-1
votes
1answer
52 views
How to Fix Some Portion of bound camera?
I want to add Progress bar with my game to display life of player but when i move down through DigitalOnScreen Control the black bar that i want to display is not displayed there. I want to display ...
0
votes
1answer
67 views
Cost of changing scene in andengine
I'm working on a simple 2d puzzle with small textures (in count and quantity).
Now after I finished the game logic I'm considering tow options to switch between levels:
Remove all objects manually ...
0
votes
0answers
50 views
Large Polygon Body in Physics World than Actual Debug Draw Show [closed]
In my game, I was creating hammer object using following code.
public Body createBody(Vector2 position, String bodyName, String path,
float angle, PhysicsWorld ...
0
votes
2answers
135 views
How do I stop overlapping shapes when collision detected in AndEngine?
I am making a very simple demo in AndEngine in which I have three rectangles: rect1, rect2 and rect3 in an ArrayList.
I register onAreaTouch as follows:
@Override
public boolean ...
1
vote
4answers
3k views
How do I detect pixel-level collision using andEngine?
I'm developing a game for Android using andEngine, and I need to detect collisions only when two objects visually collide (not in blank space of the image). In J2ME, I'm able to do that using ...
0
votes
2answers
1k views
Pixel perfect collision detection between sprite and animated sprite
I am trying to make a collision between a sprite and an animated sprite. The animated sprite is the main character of the game. The problem I am facing is that when another sprite collides with the ...
2
votes
1answer
216 views
Zoom In/Out Camera To Show Whole World
I am developing side scrolling game using AndEngine, and looking for additional camera control. I would like to view the whole level and then zoom/pan the camera to the left corner of the scene.
...
2
votes
1answer
430 views
Move Background in AndEngine for a Racing Game
I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried ...
0
votes
0answers
43 views
ExceptionInInitializer Error duriing Project Install on Device
My current game development platform is AndEngine GLES2.
During project run from eclipse I found following type of exception. I google around git repository but nothing useful.
...
-1
votes
2answers
132 views
Semi Transparent Background in Scene [closed]
In my game I want to create game over scene which is semi transparent so game scene become partially visible.
Game over scene contain several button that are not transparent but I need only ...
1
vote
1answer
117 views
Moving AutoParallaxBackground's ParallaxEntity in X and Y direction
Currently I can move AutoParallaxBackground's "ParallaxEntity" in one axis. Like:
final AutoParallaxBackground autoParallaxBackground = new AutoParallaxBackground(0, 0, 0, 12);
...
0
votes
1answer
81 views
Animate Using setScale()
I want to animate my player from bigger size to smaller size and then smaller size to bigger size continuously.
We can use setScale() method to re-size any sprite but is there any way to animate with ...
-1
votes
1answer
127 views
Physics body with custom shape [closed]
I want to make a physics body like this image.
The red color ellipse will be the physics body and the curved antenna shapes will not included in the physics body.
I want to know how to call the ...
-3
votes
2answers
539 views
How to fire a bullet in a specific direction?
I am developing an Android game. I have problem with bullet firing. It's a space ship that has to fire bullets but right now it's firing in a random direction. I have to fire a bullet to the enemy ...
0
votes
1answer
158 views
Rotate Box Sprite With Circle Body
I want to rotate my rectangular sprite with circle body.
The problem is the body doest not attached to the centre of the sprite. This was the default behaviour of the body and sprite.
But I want that ...
2
votes
0answers
27 views
How do I create a scrollableparallax background in AndEngine GLES1 [duplicate]
In my game I want my background to move side by side as the player moves on screen in AndEngine. I moved my sprite using analogScreenControl. I am using AndEngine GLES1. i don't want to move my ...
3
votes
1answer
300 views
How do I implement an AutoParallax Background in AndEngine GLES1?
I'm using AndEngine GLES1. In my game, I use AnalogOnScreenControl to move a sprite and when it moves vertically, the background image also moves vertically. I want to do something like this: that is ...
1
vote
1answer
262 views
How would I make an air hockey AI?
I am making an air hockey game for Android using AndEngine and its Box2D extension.
How would I make an AI for an air hockey game? For it to work the AI would not only need to move its paddle side ...
2
votes
2answers
342 views
How to Change default Mouse pointer on emulator in Android?
I want to change default mouse pointer in Android emulator. I want to change it for my game to use different type of cursor.I am using AndEngine for my game development. Is there nay way to change ...
3
votes
2answers
887 views
Making color of sprite darker or lighter
Is there any way to make a sprite darker or lighter in AndEngine? I dont want to use the alpha thing. Nor I want to loose the texture/design of the image.
0
votes
0answers
121 views
Bike Race Concept [closed]
I am right now developing this type of game.
https://itunes.apple.com/us/app/bike-race-free-by-top-free/id510461758?mt=8
I need help for following questions. I have some solutions for this but I need ...
1
vote
2answers
399 views
Detecting Screen Resolution in Android/AndEngine to display high or low quality images
I am developing a game with 1024x600 resolution. I can't target smaller resolution devices at this resolution, so I intend to use two graphics for the game. How do I detect which graphics to use for ...
3
votes
1answer
235 views
How do I support variable screen ratios using AndEngine?
When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?



