AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.

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21 views

Is there an easy way to add TMX Object Layer to a Scene in Andengine?

I have a TMX file with a MAP layer and Object layer (called decorations, with property type = "decorations"). Is there an easy way to add the whole layer to the scene with all objects? Or do I have to ...
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1answer
30 views

Roulette Table Ball Movement Creation

I am developing following type of game Roulette Royale. I am basically ready with wheel and number table. When user move wheel table then ball also move on that table and stop at particular number ...
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26 views

Making Puzzle Bubble type game in AndEngine

I want to make Puzzle Bubble clone game and I need some serious help. Can you please tell me using physics what should I start with? I mean how can I make addictive levels and How can I reflect the ...
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1answer
407 views

Making body(box2d) a spite(andengine) in android

I can't make body(box2d) a spite(andengine) and at the same time i wanna apply MoveModifier to sprite which is body.if i can make just body,it works namely the srites can collide.if i can apply just ...
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58 views

andengine Tower Defence game - Enemy<-Weapon interaction [migrated]

What is the most correct from the performance point of view - algorithm of interaction between Enemy and Weapon(bullet maybe more correct here) ? Should every sprite every single bullet check for ...
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1answer
220 views

AndEngine drawing 2D tiled game field

I'm in process of developing simple android puzzle game. I decided to choose andEngine as an engine for my game. In my game I have a gameField [][] array, which represents a game field, where each ...
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2answers
791 views

AndEngine Sprite position

I had noticed the AndEngine a few days ago, and I tried to create basic game with a few Sprites.Sure, the engine makes the development process much more easier.However I found the sprite lacking a ...
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2answers
669 views

How do I scroll to follow my sprite in the physical world?

I am using andengine to make a game where a sprite (player) is going up across the stage, and I want the camera to stay centred on the sprite the entire time. This is my world so far: final ...
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3answers
224 views

Implement 2x speed in tower of defense type game

I was currently developing tower of defense game and I want to implement 2x feature for my game. Game usually run with 1x speed that was normal speed of the game. Here what 1x and 2x mean : 1x - ...
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0answers
83 views

Tower Defence Pause Functionality

I am facing problem pause in tower defence game. I want all enemies and tower movement get stopped when user press pause button but weapon placement and upgrade become possible. All the weapons are ...
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1answer
162 views

set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use ...
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1answer
1k views

Problem switching Scenes in AndEngine [closed]

I am Developing a game in AndEngine Gles2. I have splash scene, loading scene, menu scene and Level1 scene. I am using a Screen Manager to manage all scenes so I can easily switch between splash, ...
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2answers
421 views

Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour

I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the ...
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1answer
157 views

How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
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1answer
119 views

How do I eliminate black bar artifacts in AndEngine/TMX plugin?

I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
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1answer
116 views

Memory issues with new game on s3

I am building a new game with AndEngine and for some reason i keep getting this debug statement in the Logcat: 01-31 21:29:50.503: I/Choreographer(697): Skipped 152 frames! The application may be ...
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1answer
69 views

Sprite not rotating around its centre after Scaling at its centre

If I scale a sprite at its centre, then try to rotate it around its centre as well, the rotation does not occur around its centre. If you need to rotate, for example a scaled ball,the way its working ...
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1answer
176 views

AndEngine; Box2D - high speed body overlapping, prismatic joints

I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it. At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel ...
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3answers
528 views

How to move a sprite automatically using a physicsHandler in Andengine?

I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler. physicsHandler.setEntity(sprite); ...
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3answers
240 views

Fruit Ninja Swipe

I now have nearly completed a Cut The Rope type game. I need only a swipe mechanic to cut the rope, both the logic and the visual effect. Suggestions would be most welcome. I only need a concept for ...
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1answer
81 views

Child Object Placement based on Parent Object Angle

I want to perform object placement based on parent object position. For example, I have chest and head object. I want when I rotate chest object then as per chest rotation head object also rotate and ...
2
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2answers
109 views

How can set vibration option with my game in android? [closed]

I am using AndEngine to develop an Android game and I want vibration to be triggered when an enemy hits a player. How can I implement this into my game?
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1answer
110 views

Why might a body suddenly stop while moving on continue platform?

I have a 32x32 sprite and I make some to be platform like this for (int i = 0; i < 15; i++) { attachChild(new Ground(32 * i, 200, regPlatform, vertexBufferObjectManager, physicsWorld)); } ...
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102 views

Slow Rope Joint Simulation

I am right now developing game similar to Cut The Rope. But I have some problem in developing this game. I have successfully created rope and attached multiple rope with candy. Below I represent ...
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3answers
929 views

Box 2d Level Editor for AndEngine

I am getting started with Box2d in AndEngine. I need to know if there is any level editor to be used with box2d and gives output capatable with AndEngine. Is there any tool which can help me building ...
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2answers
150 views

Move Enemy towards Player in android using andEngine

I want to move all enemy towards player but i can't do this.Is there any way by which i c an perform this task?
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1answer
53 views

How can I change width of sprite Dynamically?

I want to change width of sprite dynamically but i can't perform it.!! Here i want to change only my white sprite i want to use these type of facility in my game in using AndEngine I want to display ...
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1answer
52 views

How to Fix Some Portion of bound camera?

I want to add Progress bar with my game to display life of player but when i move down through DigitalOnScreen Control the black bar that i want to display is not displayed there. I want to display ...
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1answer
67 views

Cost of changing scene in andengine

I'm working on a simple 2d puzzle with small textures (in count and quantity). Now after I finished the game logic I'm considering tow options to switch between levels: Remove all objects manually ...
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0answers
50 views

Large Polygon Body in Physics World than Actual Debug Draw Show [closed]

In my game, I was creating hammer object using following code. public Body createBody(Vector2 position, String bodyName, String path, float angle, PhysicsWorld ...
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2answers
135 views

How do I stop overlapping shapes when collision detected in AndEngine?

I am making a very simple demo in AndEngine in which I have three rectangles: rect1, rect2 and rect3 in an ArrayList. I register onAreaTouch as follows: @Override public boolean ...
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4answers
3k views

How do I detect pixel-level collision using andEngine?

I'm developing a game for Android using andEngine, and I need to detect collisions only when two objects visually collide (not in blank space of the image). In J2ME, I'm able to do that using ...
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2answers
1k views

Pixel perfect collision detection between sprite and animated sprite

I am trying to make a collision between a sprite and an animated sprite. The animated sprite is the main character of the game. The problem I am facing is that when another sprite collides with the ...
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1answer
216 views

Zoom In/Out Camera To Show Whole World

I am developing side scrolling game using AndEngine, and looking for additional camera control. I would like to view the whole level and then zoom/pan the camera to the left corner of the scene. ...
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1answer
430 views

Move Background in AndEngine for a Racing Game

I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried ...
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43 views

ExceptionInInitializer Error duriing Project Install on Device

My current game development platform is AndEngine GLES2. During project run from eclipse I found following type of exception. I google around git repository but nothing useful. ...
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2answers
132 views

Semi Transparent Background in Scene [closed]

In my game I want to create game over scene which is semi transparent so game scene become partially visible. Game over scene contain several button that are not transparent but I need only ...
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1answer
117 views

Moving AutoParallaxBackground's ParallaxEntity in X and Y direction

Currently I can move AutoParallaxBackground's "ParallaxEntity" in one axis. Like: final AutoParallaxBackground autoParallaxBackground = new AutoParallaxBackground(0, 0, 0, 12); ...
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1answer
81 views

Animate Using setScale()

I want to animate my player from bigger size to smaller size and then smaller size to bigger size continuously. We can use setScale() method to re-size any sprite but is there any way to animate with ...
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1answer
127 views

Physics body with custom shape [closed]

I want to make a physics body like this image. The red color ellipse will be the physics body and the curved antenna shapes will not included in the physics body. I want to know how to call the ...
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2answers
539 views

How to fire a bullet in a specific direction?

I am developing an Android game. I have problem with bullet firing. It's a space ship that has to fire bullets but right now it's firing in a random direction. I have to fire a bullet to the enemy ...
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1answer
158 views

Rotate Box Sprite With Circle Body

I want to rotate my rectangular sprite with circle body. The problem is the body doest not attached to the centre of the sprite. This was the default behaviour of the body and sprite. But I want that ...
2
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0answers
27 views

How do I create a scrollableparallax background in AndEngine GLES1 [duplicate]

In my game I want my background to move side by side as the player moves on screen in AndEngine. I moved my sprite using analogScreenControl. I am using AndEngine GLES1. i don't want to move my ...
3
votes
1answer
300 views

How do I implement an AutoParallax Background in AndEngine GLES1?

I'm using AndEngine GLES1. In my game, I use AnalogOnScreenControl to move a sprite and when it moves vertically, the background image also moves vertically. I want to do something like this: that is ...
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1answer
262 views

How would I make an air hockey AI?

I am making an air hockey game for Android using AndEngine and its Box2D extension. How would I make an AI for an air hockey game? For it to work the AI would not only need to move its paddle side ...
2
votes
2answers
342 views

How to Change default Mouse pointer on emulator in Android?

I want to change default mouse pointer in Android emulator. I want to change it for my game to use different type of cursor.I am using AndEngine for my game development. Is there nay way to change ...
3
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2answers
887 views

Making color of sprite darker or lighter

Is there any way to make a sprite darker or lighter in AndEngine? I dont want to use the alpha thing. Nor I want to loose the texture/design of the image.
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0answers
121 views

Bike Race Concept [closed]

I am right now developing this type of game. https://itunes.apple.com/us/app/bike-race-free-by-top-free/id510461758?mt=8 I need help for following questions. I have some solutions for this but I need ...
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2answers
399 views

Detecting Screen Resolution in Android/AndEngine to display high or low quality images

I am developing a game with 1024x600 resolution. I can't target smaller resolution devices at this resolution, so I intend to use two graphics for the game. How do I detect which graphics to use for ...
3
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1answer
235 views

How do I support variable screen ratios using AndEngine?

When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?

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