I make a MenuScene when my Game loads, which grabs some intro text from levelData and displays it and a button to start playing the level. When the MenuScene is created and displayed in ...
I'm developing a game for Android using andEngine, and I need to detect collisions only when two objects visually collide (not in blank space of the image). In J2ME, I'm able to do that using ...
Does AndEngine have a way to manage scenes (for example, main splash, menu, options, main game), and should I use a different scene per activity?
I am developing game using andEngine. I need to place a progress bar in my game to denote time remaining in the game. Is there a built-in method for doing this in andEngine? My searches only turned up ...