AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.

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856 views

Moving AutoParallaxBackground's ParallaxEntity in X and Y direction

Currently I can move AutoParallaxBackground's "ParallaxEntity" in one axis. Like: final AutoParallaxBackground autoParallaxBackground = new AutoParallaxBackground(0, 0, 0, 12); ...
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1answer
721 views

Physics body with custom shape [closed]

I want to make a physics body like this image. The red color ellipse will be the physics body and the curved antenna shapes will not included in the physics body. I want to know how to call the ...
0
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1answer
671 views

How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
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1answer
432 views

Rotate Box Sprite With Circle Body

I want to rotate my rectangular sprite with circle body. The problem is the body doest not attached to the centre of the sprite. This was the default behaviour of the body and sprite. But I want that ...
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2answers
552 views

How do I eliminate black bar artifacts in AndEngine/TMX plugin?

I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
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2answers
457 views

Animate Using setScale()

I want to animate my player from bigger size to smaller size and then smaller size to bigger size continuously. We can use setScale() method to re-size any sprite but is there any way to animate with ...
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1answer
2k views

How do I implement an AutoParallax Background in AndEngine GLES1?

I'm using AndEngine GLES1. In my game, I use AnalogOnScreenControl to move a sprite and when it moves vertically, the background image also moves vertically. I want to do something like this: that is ...
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0answers
28 views

How do I create a scrollableparallax background in AndEngine GLES1 [duplicate]

In my game I want my background to move side by side as the player moves on screen in AndEngine. I moved my sprite using analogScreenControl. I am using AndEngine GLES1. i don't want to move my ...
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1answer
695 views

How would I make an air hockey AI?

I am making an air hockey game for Android using AndEngine and its Box2D extension. How would I make an AI for an air hockey game? For it to work the AI would not only need to move its paddle side ...
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2answers
1k views

How to Change default Mouse pointer on emulator in Android?

I want to change default mouse pointer in Android emulator. I want to change it for my game to use different type of cursor.I am using AndEngine for my game development. Is there nay way to change ...
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2answers
2k views

How do I support variable screen ratios using AndEngine?

When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?
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1answer
1k views

Showing Parallax entity and AutoParallax entity on same scene in AndEngine

How do I create both a parallax background and an autoparallax background in the same scene using andengine? The problem is, I want one entity to move at a constant speed regardless of the camera's ...
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1answer
632 views

How to detect screen boundary using AndEngine GLES1?

I am using the AnalogOnScreenControl to move my sprite around the screen. I would like to restrict the sprite so it can not move outside the screen boundaries. I have tried putting a line at the ...
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1answer
317 views

Knob in DigitalOnScreenControl not moving. Why?

I have set up a DigitalOnScreenControl in my game but the knob does not move. The base and the knob are drawn on the screen but the latter doesn't move as per the AndEngine example here. Here is a ...
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2answers
2k views

Detecting Screen Resolution in Android/AndEngine to display high or low quality images

I am developing a game with 1024x600 resolution. I can't target smaller resolution devices at this resolution, so I intend to use two graphics for the game. How do I detect which graphics to use for ...
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2answers
1k views

Memory clean up in scene management (AndEngine)

I have developed and launched a game called Bicycle Doodle GLD. In this game, I load all the game resources at the initial loading scene. The game contains 24 levels, so only the resources that ...
2
votes
1answer
1k views

Trying to run sample AndEngine gles2 code in the simulator throws “java.lang.IllegalArgumentException: No EGLConfig found!”, how can I fix this?

I tried to run a small sample game code in the emulator but it crashed. My LogCat is given here. Can you help me resolve the issue. 02-23 15:18:50.543: D/AndEngine(636): MainActivity.onCreate ...
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1answer
790 views

Which version of AndEngine (gles1 or gles2) should I learn? [closed]

I m new to Game Development. I've chosen AndEngine, but there are 2 versions: gles1 and gles2. I tried sample code from both and found that gles2 code is not run on an emulator, but required an actual ...
2
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1answer
880 views

Zoom In/Out Camera To Show Whole World

I am developing side scrolling game using AndEngine, and looking for additional camera control. I would like to view the whole level and then zoom/pan the camera to the left corner of the scene. ...
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votes
2answers
3k views

Programmatically and efficiently create a graphical ripple effect?

I was developing tower of defence game for a long time. It was about to complete but I have to create ripple effect for one of the weapon that I have used. First question I want to ask is that is it ...
5
votes
2answers
578 views

Whats the physics behind the doodle jump game?

I'd like to know how we can achieve the doodle jump type physics using andengine. I mean the character is not colliding with the ground blocks when he moves upwards but will collide when he came ...
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2answers
465 views

set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use ...
2
votes
1answer
193 views

Memory issues with new game on s3

I am building a new game with AndEngine and for some reason i keep getting this debug statement in the Logcat: 01-31 21:29:50.503: I/Choreographer(697): Skipped 152 frames! The application may be ...
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1answer
2k views

Cant set up ANDENGINE GLES2-AnchorCenter Examples & Extensions

I am trying to setup the GLES2-AnchorCenter in my eclipse Downloaded andengine , extension and examples listed in Anchor center branch .But not yet succed . Andengine examples missing an extension ...
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1answer
598 views

AndEngine - Dragging a sprite that has a path modifier registered to it

I'm looking to be able to drag a sprite that is currently on a path from a path modifier. Currently, I have sprites on a path, and I have stationary sprites that are draggable. However, simply ...
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votes
1answer
401 views

Playing a sound only once during collisions

So recently i thought i figured out a solution for it, only to find out it doesnt work when i have more than one of the same object type added to the level. What i was doing is iterating through my ...
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1answer
1k views

Create Box2D and engine polygon Box2D body without sprite

Hey I have created my body using following code: (please read full description) Body polyBody; final BodyDef mBodyDef = new BodyDef(); mBodyDef.type = BodyDef.BodyType.DynamicBody; ...
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1answer
446 views

AndEngine drawing 2D tiled game field

I'm in process of developing simple android puzzle game. I decided to choose andEngine as an engine for my game. In my game I have a gameField [][] array, which represents a game field, where each ...
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1answer
427 views

How to override onSetContentView while Using Ratio Resolution policy in Andengine Base game activity

I am developing (Learning to build :) ) a game with andengine GLES2. I am using base game acitvity , and i overrides the setContent view to place my admob ad.Every thing works fine except the ...
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1answer
196 views

How to enable sound on Base Game Activity in Andengine?

I am developing a game using Andengine , I am using a Base Game Activity with multiple scenes. I want to load a background music in it.But I dont know how to enable sound in engine while using Base ...
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1answer
426 views

Remove HUD from Child Scene

For my game, I create game scene for which I set HUD to it. First my game scene use BoundCamera, so I use hud to set score text, dollar text and setting button. Now on game scene when I touch on ...
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1answer
279 views

Handle Multiple Scene

For my game, now I adopt the strategy to create multiple scene. For this I have to ask two question please provide your view for my and other members for improvement. I have created single ...
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3answers
3k views

Box 2d Level Editor for AndEngine

I am getting started with Box2d in AndEngine. I need to know if there is any level editor to be used with box2d and gives output capatable with AndEngine. Is there any tool which can help me building ...
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1answer
169 views

Camera Calculation

For my game I don't able to decide what camera resolution I have to use ? Normally I use 1024x600 landscape resolution of camera for my game and create single graphics for my game. But I found that ...
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vote
1answer
680 views

TextureRegions and TextureAtlases in AndEngine

This is my first android game, sorry if my code is bad, any advice will help. I am trying to find ways to improve performance on a game of mine, I'm using AndEngine GLES2. I have a basic question ...
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votes
1answer
351 views

onSceneTouchEvent Triggering more than once on one click in Andengine

I am making a simple american football game, and I'm having an issue with the onSceneTouchEvent function, I have this code: public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent ...
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0answers
349 views

Scene or Activity Animation

My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of ...
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0answers
221 views

Letting the user draw a Polygon Body and Image

In my game, I want to provide the user with a drawing feature. By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
2
votes
3answers
464 views

Implement 2x speed in tower of defense type game

I was currently developing tower of defense game and I want to implement 2x feature for my game. Game usually run with 1x speed that was normal speed of the game. Here what 1x and 2x mean : 1x - ...
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vote
1answer
1k views

setPosition of Sprite onUpdate in AndEngine

I am trying to get a "highlighter" circle to follow around a sprite, but I am having trouble, I thought I could use the onUpdate method that's available to me in SequenceEntityModifier but it's not ...
3
votes
2answers
1k views

Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour

I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the ...
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vote
3answers
533 views

Path Modifier in Tower Of Defense Game

I implemented PathModifier for path of each enemy in my tower of defense game. So I applied fixed time to path modifier in that enemy complete their path. Like following code describe. new ...
3
votes
4answers
3k views

How to move a sprite automatically using a physicsHandler in Andengine?

I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler. physicsHandler.setEntity(sprite); ...
3
votes
1answer
826 views

How to rotate a sprite using multi-touch with AndEngine?

I am new to Android game development. I am using AndEngine GLES-2. I have created a box with a sprite. This box is now draggable by using the code below. It works fine. But I want multi-touch on ...
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1answer
314 views

Isometric projection bad coordonate

I have a 2D map, for each element I apply this isometric projection to place my Sprite //Element e; float[] f= projection(e.getX(), e.getY() ,z); // x and y represent Sprite Coordonate ...
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0answers
363 views

can it be done with 2D engine or is it real 3D? [duplicate]

Possible Duplicate: How should I sort images in an isometric game so that they appear in the correct order? My isometric game looks flat; how can I improve this? I'm working with ...
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1answer
1k views

Creating Transparent Game Menu Items using AndEngine

I'm trying to create a Game Menu which contains some Menu Items like New Game Multiplayer Options Exit I want to make this Menu Items Transparent. Only Text in White color should be visible. So i ...
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votes
2answers
2k views

AndEngine Sprite position

I had noticed the AndEngine a few days ago, and I tried to create basic game with a few Sprites.Sure, the engine makes the development process much more easier.However I found the sprite lacking a ...
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votes
1answer
974 views

Move Background in AndEngine for a Racing Game

I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried ...
2
votes
1answer
675 views

How to make the game wait for an animation to finish?

I'm teaching myself andengine while trying to make a match-3 puzzle, so far I have a grid of gems that I populate and can move then around. Matching gems and new gems falling is working already. My ...