AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.

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2
votes
2answers
745 views

How can set vibration option with my game in android? [closed]

I am using AndEngine to develop an Android game and I want vibration to be triggered when an enemy hits a player. How can I implement this into my game?
0
votes
1answer
628 views

Why might a body suddenly stop while moving on continue platform?

I have a 32x32 sprite and I make some to be platform like this for (int i = 0; i < 15; i++) { attachChild(new Ground(32 * i, 200, regPlatform, vertexBufferObjectManager, physicsWorld)); } ...
0
votes
0answers
300 views

Slow Rope Joint Simulation

I am right now developing game similar to Cut The Rope. But I have some problem in developing this game. I have successfully created rope and attached multiple rope with candy. Below I represent ...
-1
votes
3answers
762 views

How can I move an enemy towards a player in AndEngine? [closed]

I want to move all enemy towards player but i can't do this.Is there any way by which i c an perform this task?
4
votes
1answer
306 views

How can I change width of sprite Dynamically?

I want to change width of sprite dynamically but i can't perform it.!! Here i want to change only my white sprite i want to use these type of facility in my game in using AndEngine I want to display ...
-1
votes
1answer
151 views

How to Fix Some Portion of bound camera?

I want to add Progress bar with my game to display life of player but when i move down through DigitalOnScreen Control the black bar that i want to display is not displayed there. I want to display ...
1
vote
1answer
305 views

Cost of changing scene in andengine

I'm working on a simple 2d puzzle with small textures (in count and quantity). Now after I finished the game logic I'm considering tow options to switch between levels: Remove all objects manually ...
3
votes
1answer
722 views

AndEngine; Box2D - high speed body overlapping, prismatic joints

I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it. At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel ...
0
votes
2answers
681 views

How do I stop overlapping shapes when collision detected in AndEngine?

I am making a very simple demo in AndEngine in which I have three rectangles: rect1, rect2 and rect3 in an ArrayList. I register onAreaTouch as follows: @Override public boolean ...
-1
votes
2answers
1k views

Semi Transparent Background in Scene [closed]

In my game I want to create game over scene which is semi transparent so game scene become partially visible. Game over scene contain several button that are not transparent but I need only ...
1
vote
1answer
1k views

Moving AutoParallaxBackground's ParallaxEntity in X and Y direction

Currently I can move AutoParallaxBackground's "ParallaxEntity" in one axis. Like: final AutoParallaxBackground autoParallaxBackground = new AutoParallaxBackground(0, 0, 0, 12); ...
-1
votes
1answer
858 views

Physics body with custom shape [closed]

I want to make a physics body like this image. The red color ellipse will be the physics body and the curved antenna shapes will not included in the physics body. I want to know how to call the ...
0
votes
1answer
730 views

How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
0
votes
1answer
520 views

Rotate Box Sprite With Circle Body

I want to rotate my rectangular sprite with circle body. The problem is the body doest not attached to the centre of the sprite. This was the default behaviour of the body and sprite. But I want that ...
3
votes
2answers
637 views

How do I eliminate black bar artifacts in AndEngine/TMX plugin?

I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
2
votes
2answers
523 views

Animate Using setScale()

I want to animate my player from bigger size to smaller size and then smaller size to bigger size continuously. We can use setScale() method to re-size any sprite but is there any way to animate with ...
4
votes
1answer
2k views

How do I implement an AutoParallax Background in AndEngine GLES1?

I'm using AndEngine GLES1. In my game, I use AnalogOnScreenControl to move a sprite and when it moves vertically, the background image also moves vertically. I want to do something like this: that is ...
2
votes
0answers
28 views

How do I create a scrollableparallax background in AndEngine GLES1 [duplicate]

In my game I want my background to move side by side as the player moves on screen in AndEngine. I moved my sprite using analogScreenControl. I am using AndEngine GLES1. i don't want to move my ...
4
votes
1answer
780 views

How would I make an air hockey AI?

I am making an air hockey game for Android using AndEngine and its Box2D extension. How would I make an AI for an air hockey game? For it to work the AI would not only need to move its paddle side ...
2
votes
2answers
2k views

How to Change default Mouse pointer on emulator in Android?

I want to change default mouse pointer in Android emulator. I want to change it for my game to use different type of cursor.I am using AndEngine for my game development. Is there nay way to change ...
5
votes
2answers
2k views

How do I support variable screen ratios using AndEngine?

When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?
2
votes
1answer
1k views

Showing Parallax entity and AutoParallax entity on same scene in AndEngine

How do I create both a parallax background and an autoparallax background in the same scene using andengine? The problem is, I want one entity to move at a constant speed regardless of the camera's ...
1
vote
1answer
694 views

How to detect screen boundary using AndEngine GLES1?

I am using the AnalogOnScreenControl to move my sprite around the screen. I would like to restrict the sprite so it can not move outside the screen boundaries. I have tried putting a line at the ...
3
votes
1answer
336 views

Knob in DigitalOnScreenControl not moving. Why?

I have set up a DigitalOnScreenControl in my game but the knob does not move. The base and the knob are drawn on the screen but the latter doesn't move as per the AndEngine example here. Here is a ...
1
vote
2answers
2k views

Detecting Screen Resolution in Android/AndEngine to display high or low quality images

I am developing a game with 1024x600 resolution. I can't target smaller resolution devices at this resolution, so I intend to use two graphics for the game. How do I detect which graphics to use for ...
0
votes
2answers
1k views

Memory clean up in scene management (AndEngine)

I have developed and launched a game called Bicycle Doodle GLD. In this game, I load all the game resources at the initial loading scene. The game contains 24 levels, so only the resources that ...
2
votes
1answer
1k views

Trying to run sample AndEngine gles2 code in the simulator throws “java.lang.IllegalArgumentException: No EGLConfig found!”, how can I fix this?

I tried to run a small sample game code in the emulator but it crashed. My LogCat is given here. Can you help me resolve the issue. 02-23 15:18:50.543: D/AndEngine(636): MainActivity.onCreate ...
0
votes
1answer
874 views

Which version of AndEngine (gles1 or gles2) should I learn? [closed]

I m new to Game Development. I've chosen AndEngine, but there are 2 versions: gles1 and gles2. I tried sample code from both and found that gles2 code is not run on an emulator, but required an actual ...
2
votes
1answer
965 views

Zoom In/Out Camera To Show Whole World

I am developing side scrolling game using AndEngine, and looking for additional camera control. I would like to view the whole level and then zoom/pan the camera to the left corner of the scene. ...
4
votes
2answers
3k views

Programmatically and efficiently create a graphical ripple effect?

I was developing tower of defence game for a long time. It was about to complete but I have to create ripple effect for one of the weapon that I have used. First question I want to ask is that is it ...
5
votes
2answers
621 views

Whats the physics behind the doodle jump game?

I'd like to know how we can achieve the doodle jump type physics using andengine. I mean the character is not colliding with the ground blocks when he moves upwards but will collide when he came ...
0
votes
1answer
511 views

set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use ...
2
votes
1answer
198 views

Memory issues with new game on s3

I am building a new game with AndEngine and for some reason i keep getting this debug statement in the Logcat: 01-31 21:29:50.503: I/Choreographer(697): Skipped 152 frames! The application may be ...
0
votes
1answer
2k views

Cant set up ANDENGINE GLES2-AnchorCenter Examples & Extensions

I am trying to setup the GLES2-AnchorCenter in my eclipse Downloaded andengine , extension and examples listed in Anchor center branch .But not yet succed . Andengine examples missing an extension ...
3
votes
1answer
670 views

AndEngine - Dragging a sprite that has a path modifier registered to it

I'm looking to be able to drag a sprite that is currently on a path from a path modifier. Currently, I have sprites on a path, and I have stationary sprites that are draggable. However, simply ...
2
votes
1answer
432 views

Playing a sound only once during collisions

So recently i thought i figured out a solution for it, only to find out it doesnt work when i have more than one of the same object type added to the level. What i was doing is iterating through my ...
-1
votes
1answer
1k views

Create Box2D and engine polygon Box2D body without sprite

Hey I have created my body using following code: (please read full description) Body polyBody; final BodyDef mBodyDef = new BodyDef(); mBodyDef.type = BodyDef.BodyType.DynamicBody; ...
0
votes
1answer
493 views

AndEngine drawing 2D tiled game field

I'm in process of developing simple android puzzle game. I decided to choose andEngine as an engine for my game. In my game I have a gameField [][] array, which represents a game field, where each ...
0
votes
1answer
579 views

How to override onSetContentView while Using Ratio Resolution policy in Andengine Base game activity

I am developing (Learning to build :) ) a game with andengine GLES2. I am using base game acitvity , and i overrides the setContent view to place my admob ad.Every thing works fine except the ...
0
votes
1answer
234 views

How to enable sound on Base Game Activity in Andengine?

I am developing a game using Andengine , I am using a Base Game Activity with multiple scenes. I want to load a background music in it.But I dont know how to enable sound in engine while using Base ...
0
votes
1answer
472 views

Remove HUD from Child Scene

For my game, I create game scene for which I set HUD to it. First my game scene use BoundCamera, so I use hud to set score text, dollar text and setting button. Now on game scene when I touch on ...
2
votes
1answer
314 views

Handle Multiple Scene

For my game, now I adopt the strategy to create multiple scene. For this I have to ask two question please provide your view for my and other members for improvement. I have created single ...
4
votes
3answers
3k views

Box 2d Level Editor for AndEngine

I am getting started with Box2d in AndEngine. I need to know if there is any level editor to be used with box2d and gives output capatable with AndEngine. Is there any tool which can help me building ...
0
votes
1answer
175 views

Camera Calculation

For my game I don't able to decide what camera resolution I have to use ? Normally I use 1024x600 landscape resolution of camera for my game and create single graphics for my game. But I found that ...
1
vote
1answer
755 views

TextureRegions and TextureAtlases in AndEngine

This is my first android game, sorry if my code is bad, any advice will help. I am trying to find ways to improve performance on a game of mine, I'm using AndEngine GLES2. I have a basic question ...
2
votes
1answer
384 views

onSceneTouchEvent Triggering more than once on one click in Andengine

I am making a simple american football game, and I'm having an issue with the onSceneTouchEvent function, I have this code: public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent ...
1
vote
0answers
389 views

Scene or Activity Animation

My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of ...
4
votes
1answer
269 views

Letting the user draw a Polygon Body and Image

In my game, I want to provide the user with a drawing feature. By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
2
votes
3answers
495 views

Implement 2x speed in tower of defense type game

I was currently developing tower of defense game and I want to implement 2x feature for my game. Game usually run with 1x speed that was normal speed of the game. Here what 1x and 2x mean : 1x - ...
1
vote
1answer
1k views

setPosition of Sprite onUpdate in AndEngine

I am trying to get a "highlighter" circle to follow around a sprite, but I am having trouble, I thought I could use the onUpdate method that's available to me in SequenceEntityModifier but it's not ...