AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.

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Andengine Box2D Physics “disappearing”?

I have problems with my PhysicsWorld in Andengine GLES20. Sometimes when i first load my app and level there is no velocity added to my bodies. they also rotate slower as it seems. This also happens ...
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1answer
513 views

How do I implement swipe-to-throw in Andengine?

I have a ball sprite and I apply physics to it when the user swipes on it. I'd like the ball to start moving in the direction of the swipe, similarly to how Paper Toss works. How can I do this?
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1answer
315 views

Andengine reducing sprite quality?

I have a problem with bandings using andengine. When painting a picture on PC and uploading it to my phone, they look exactly the same. But as soon as I use that bitmap (PNG) in Andengine, I have ...
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1answer
98 views

Box2D setGravity() in Andengine?

Im currently using the Andengine GLES20 branch. I know that the new Box2D method setGravity() isn't implemented yet. Has anyone managed yet to get it to work with Andengine or to write a method ...
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2answers
757 views

AndEngine - Smooth scaling on a sprite

I'm trying to implement a pinch zoom on a sprite. I would like to get an effect like the SmoothCamera, but on a single sprite. I've managed to pinch zoom on the sprite by changing its scale, but the ...
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0answers
272 views

Eclipse loading old tmxtiledmap instead of fresh one [closed]

I am facing a weird issue. I created tiled map using Tiled Editor. Used it in my simple andengine project to test loading of tiledmap correctly. It did load successfully. After that, I made changes to ...
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1answer
4k views

How to set a body to a specific position using Andengine

I'm developing a game with a single player and multiplayer mode. Lets say I have walls (static bodies), vehicles (dynamic bodies) and bullets (dynamic bodies). It works fine to control my own vehicle ...
2
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1answer
789 views

AndEngine Font Issue

I am learning AndEngine. I am displaying Hello world using this code: public class myactivity extends SimpleBaseGameActivity { private final int CAMERA_WIDTH = 320; private final int CAMERA_HEIGHT ...
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1answer
802 views

What is difference between AndEngine's three Cameras

I am new to game development. After observing some AndEngine code snippets, I am trying to figure out which camera would be best suitable for my 2D game. Either it's BoundCamera, SmoothCamera or ...
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1answer
606 views

Pipe connection game algorithm - Java/Andengine

I am creating a game based on Pipe Dream/Pipe Mania using java/andengine for android. I have a square grid of tiles each representing a type of pipe. The player needs to swap tiles to connect the ...
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2answers
271 views

How do I draw a sprite on top of a video in Andengine?

I'm playing a video in Andengine on @Override protected void onSetContentView() {} However, when I place a sprite on the screen at some point in time, it is placed behind that video view. I want it ...
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2answers
209 views

Duration in ScaleModifier andengine

I want to scale an image before screen resume in AndEngine so I have applied the following code to my sprite: ScaleModifier scaleDrag1 = new ScaleModifier(1, 1, 0.7f); ...
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1answer
482 views

How should I generate the board for a match-3-style game?

I am trying to create a "match 3" game. I'm stuck figuring out a good algorithm to fill up the game board. My game's board is 8x8. EDIT: A few things: The board should always be solvable. for ...
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1answer
431 views

Max Row and Col for Animating Sprite in Andengine

I want to animate a Sprite in Andengine , I have used the following this.mSnapdragonTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, ...
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1answer
345 views

How to move a Entity without moving its children in AndEngine?

I have a Entity in AndEngine and when I move it, all child move together with it. Which is great. But, sometimes, I need to move it without moving its children. Is it even possible? And, if it is, how ...
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1answer
751 views

AndEngine: Painting on a canvas rather than composing image from objects

I'm trying to implement drawing a line with a finger, similar to a Pencil tool in image editors. From what I've found on AndEngine, it seems like the recommended approach would be to create a line ...
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3answers
1k views

How to make Box2D bodies automatically return to a initial rotation

I have two long Box2D bodies, that can collide while moving one of them around with MouseJoint. I want them to try to hold their position and rotation. Blue body is moved using MouseJoint (yellow) ...
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2answers
579 views

How do I make a Box2D object that makes objects passing through it slower?

I wish to have a sort of "slow motion" or "slow down" effect on a players character when they walk in a mud area, usually the character velocity is 3f constant in any one direction. The problem is I ...
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1answer
396 views

Making a 2D TMX tile map

Should there be a specific link between the characters height as well as the tile size for the tile maps? That is if a tile is 32x32 does that mean that a character sprite has to be the same size? ...
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1answer
925 views

Drawing Text on a scene

I am not sure if I am missing something but I was thinking about how text entities are drawn on a scene, are they drawn with an offset depending on the length of the text? I notice that when I add a ...
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1answer
445 views

Getting body position

I am using BodyA.getPosition().x and BodyA.getPosition().y to get the x and y vector of a body location so i may attach some text above its head, but the log of that position prints out something like ...
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2answers
1k views

AndEngine Scoreloop - java.lang.IllegalStateException: you are not calling from the main thread context

I am a very novice android developer but also created a game using andEngine successfully. Now I want to integrate Scoreloop and everything is fine with Leaderboard view and TOS view, except I am ...
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1answer
271 views

Version number not supported by gl2 in andengine

I am new to andengine. From various forums, i got to know that my system should support hardware virtulisation. I have installed "Intel X86" and my system didn't throw any problem regarding "HAX" now. ...
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0answers
845 views

ANDEngine : 3d rotation in Particle System

Im using ANDEngine and wants to create confetti particle system. But im unable to make flipping and rotation of confetti particle around z-axis Since andengine is 2d engine, it doesnot support that. ...
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1answer
1k views

Button - change texture after click

I need to make a button with texture. After button is pressed I want to change texture of button permanently. For example on/of sound button. I tried this but it changes image only while I hold ...
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1answer
678 views

AndEngine- OnAreaTouched

In my AndEngine-based game there are a few sprites on the scene. One sprite acts as a surface and the rest of them are placed on top of this surface. I want to take unique actions whenever any of the ...
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1answer
1k views

How do I pause Andengine, but still get input?

In my game when I pause the game, I'd like to display three options (Resume, Restart and Menu) so I did this after calling mEngine.stop(): Sprite resume = new Sprite(CAMERA_WIDTH/2, CAMERA_HEIGHT/2, ...
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2answers
226 views

ParallaxBackground doesn't work well with sprite scaled

I'm trying to set a ParallaxBackground for my AndEngine's game. So I did this: Sprite montagne = new Sprite(0, 0, RM.montagneBackground, vertex); Sprite piante = new Sprite(0, 0, ...
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1answer
530 views

ParallaxBackground AndEngine

I'm new to game development andengine. I want to add ParallaxBackground but I don't know how to change background on player move. I'm using arrow for moving a player. Now my question is where I write ...
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1answer
482 views

Smooth Camera Zoom Factor Change

I have game play scene in which user can zoom in and out. For which I used smooth camera in the following manner. public static final int CAMERA_WIDTH = 1024; public static ...
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3answers
836 views

Box2D body jitters when colliding with static body

I am developing a game where a body is moved within the scene using touch. The scene has a boundary wall made up of static rectangular bodies. When I move the object along the boundaries, on ...
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1answer
726 views

GLES2-AnchorCenter branch has no org.andengine.util.color.Color

I am porting my game from GLES2 to GLES2-AnchorCenter branch. I am using import org.andengine.util.HorizontalAlign; import org.andengine.util.color.Color; import ...
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2answers
437 views

Word Search Game Issue

I am developing a game like word search. I have used AndEngine for this and for displayig grid of words I have used TiledMap. In this game, we need to join letters to make a word as we drag our ...
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2answers
3k views

Convert int to Color

I am right now developing paint application in andengine because some features are only possible with andengine. For this I have used color dialog box to use user selected color but that dialog box ...
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1answer
3k views

Setting Higher Z-Index for Sprite

For my game, I have to set highest z index for my sprite. At present, I wrote following code but didn't work for me. Sprite houseSprite = new Sprite(pX, pY, ...
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0answers
286 views

AndEngine doesn't fill correctly an image on my device [closed]

I'm learning about AndEngine a little bit, I'm trying to follow a tutorial but I don't get to fill the background image correctly, so, it's just appear in one side of my screen. My device is a Galaxy ...
2
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2answers
2k views

Reloading Resources on Resume

I'm having a problem with my game. If I press the "Home button" the game is paused... everythings fine, but if I then go back to the game all the resources are reloaded before I can continue the game. ...
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0answers
134 views

How to make the Angry Birds “shot arch” dotted line? [duplicate]

I am making a game that includes 2D projectile flight paths like that of Angry Birds. Angry Birds employs the notion that a previous shot is shown with a dotted line "arch" showing the player where ...
2
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1answer
560 views

Black borders in Andengine

I am using Andengine and when I start the examples there are black borders on left and right of the screen. Like this: 10000001 10000001 10000001 where 1 is black and 0 is not black. On my phone ...
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1answer
1k views

Continuous increase in heap memory in Android game [closed]

For my Android AndEngine game, I used the scene based approach. Game contains more graphics so I need to load and unload those graphics multiple time so that game runs smoothly. But doing this, I ...
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1answer
249 views

Font disappear after reloading

As this post title suggest, font of the scene become disappear when same scene call more than two time. Following code I used for creating font. mNumberFontTexture = new BitmapTextureAtlas( ...
2
votes
2answers
1k views

“Non-additive” alpha blending in OpenGL ES 2.0, Android (AndEngine)

I have several monochromatic sprites and I render them with alpha = 0.25 (all of them the same value). I want to "paint" with them, so when they overlap, the alpha won't be added. I am not sure if I ...
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vote
1answer
322 views

Creating big scene and little size chasing camera

I would like to create a climb based game, so I need to have a big scene and a camera that cover only a little part of it and chase my player. This image explains easier what I want: How can I do ...
2
votes
2answers
188 views

AndEngine: edit elasticity on action

I'm making a game for Android with AndEngine. It's going quite well, but now I'm stuck on something. My main character has a elasticity set in its fixturedef so it bounces around throughout the ...
2
votes
2answers
704 views

Logic For Puzzle Game - How do I do it?

What is the game all about? It's a puzzle game. I am using AndEngine to build it on Android platform (currently). I have divided the game into various World, with each World containing various ...
2
votes
1answer
1k views

Is it possible to design Android game(AndEngine) levels using XML? [duplicate]

I am developing a game. In the game there is a lot of levels. Is it possible to design game levels using XML? Or what are different ways to design game levels? Please help me. Give some link or ...
2
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1answer
2k views

AndEngine - Moving Rectangle using Accelerometer

I'm learning how to create games with this great engine and I'm trying to put my knowledge in order to create a simple game. My first goal is to make a Rectangle moving using accelerometer and create ...
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2answers
124 views

Touch Coordinate in onManageUpdate method

I want to get touch coordinate in onManageUpdate() method. So how to perform that one? Because onSceneTouchEvent method simulation is some what slow so I could not able to get each coordinate in move ...
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1answer
383 views

Clip View for Game Play Scene

This is a small basic tool for the game. I want small box that reside on one of the corner of the scene. In which I want to show preview of whole game scene. I have read all the thing and try as much ...
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1answer
262 views

Is there an easy way to add TMX Object Layer to a Scene in Andengine?

I have a TMX file with a MAP layer and Object layer (called decorations, with property type = "decorations"). Is there an easy way to add the whole layer to the scene with all objects? Or do I have to ...