AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.

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457 views

Drawing Text on a scene

I am not sure if I am missing something but I was thinking about how text entities are drawn on a scene, are they drawn with an offset depending on the length of the text? I notice that when I add a ...
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1answer
189 views

Getting body position

I am using BodyA.getPosition().x and BodyA.getPosition().y to get the x and y vector of a body location so i may attach some text above its head, but the log of that position prints out something like ...
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1answer
545 views

AndEngine Scoreloop - java.lang.IllegalStateException: you are not calling from the main thread context

I am a very novice android developer but also created a game using andEngine successfully. Now I want to integrate Scoreloop and everything is fine with Leaderboard view and TOS view, except I am ...
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1answer
122 views

Version number not supported by gl2 in andengine

I am new to andengine. From various forums, i got to know that my system should support hardware virtulisation. I have installed "Intel X86" and my system didn't throw any problem regarding "HAX" now. ...
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537 views

ANDEngine : 3d rotation in Particle System

Im using ANDEngine and wants to create confetti particle system. But im unable to make flipping and rotation of confetti particle around z-axis Since andengine is 2d engine, it doesnot support that. ...
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1answer
598 views

Button - change texture after click

I need to make a button with texture. After button is pressed I want to change texture of button permanently. For example on/of sound button. I tried this but it changes image only while I hold ...
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0answers
160 views

AndEngine-Rotate a Steering Wheel like body using Touch

I've got a body that has to rotate on touch. There is no linear movement needed, they body just needs to rotate along an axis point. I'm using setTransform to rotate the body in the onAreaTouched ...
3
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1answer
427 views

AndEngine- OnAreaTouched

In my AndEngine-based game there are a few sprites on the scene. One sprite acts as a surface and the rest of them are placed on top of this surface. I want to take unique actions whenever any of the ...
2
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1answer
863 views

How do I pause Andengine, but still get input?

In my game when I pause the game, I'd like to display three options (Resume, Restart and Menu) so I did this after calling mEngine.stop(): Sprite resume = new Sprite(CAMERA_WIDTH/2, CAMERA_HEIGHT/2, ...
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2answers
166 views

ParallaxBackground doesn't work well with sprite scaled

I'm trying to set a ParallaxBackground for my AndEngine's game. So I did this: Sprite montagne = new Sprite(0, 0, RM.montagneBackground, vertex); Sprite piante = new Sprite(0, 0, ...
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1answer
299 views

ParallaxBackground AndEngine

I'm new to game development andengine. I want to add ParallaxBackground but I don't know how to change background on player move. I'm using arrow for moving a player. Now my question is where I write ...
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145 views

Chain Shape Collision

I am facing a new problem by using chain shape. The collision between two chain shape bodies doesn't happen as the collision between normal bodies. So is this normal behaviour or am i doing anything ...
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1answer
280 views

Smooth Camera Zoom Factor Change

I have game play scene in which user can zoom in and out. For which I used smooth camera in the following manner. public static final int CAMERA_WIDTH = 1024; public static ...
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3answers
356 views

Box2D body jitters when colliding with static body

I am developing a game where a body is moved within the scene using touch. The scene has a boundary wall made up of static rectangular bodies. When I move the object along the boundaries, on ...
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1answer
413 views

GLES2-AnchorCenter branch has no org.andengine.util.color.Color

I am porting my game from GLES2 to GLES2-AnchorCenter branch. I am using import org.andengine.util.HorizontalAlign; import org.andengine.util.color.Color; import ...
3
votes
2answers
318 views

Word Search Game Issue

I am developing a game like word search. I have used AndEngine for this and for displayig grid of words I have used TiledMap. In this game, we need to join letters to make a word as we drag our ...
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2answers
694 views

Convert int to Color

I am right now developing paint application in andengine because some features are only possible with andengine. For this I have used color dialog box to use user selected color but that dialog box ...
1
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1answer
1k views

Setting Higher Z-Index for Sprite

For my game, I have to set highest z index for my sprite. At present, I wrote following code but didn't work for me. Sprite houseSprite = new Sprite(pX, pY, ...
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0answers
208 views

AndEngine doesn't fill correctly an image on my device

I'm learning about AndEngine a little bit, I'm trying to follow a tutorial but I don't get to fill the background image correctly, so, it's just appear in one side of my screen. My device is a Galaxy ...
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2answers
1k views

Reloading Resources on Resume

I'm having a problem with my game. If I press the "Home button" the game is paused... everythings fine, but if I then go back to the game all the resources are reloaded before I can continue the game. ...
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0answers
133 views

How to make the Angry Birds “shot arch” dotted line? [duplicate]

I am making a game that includes 2D projectile flight paths like that of Angry Birds. Angry Birds employs the notion that a previous shot is shown with a dotted line "arch" showing the player where ...
2
votes
1answer
357 views

Black borders in Andengine

I am using Andengine and when I start the examples there are black borders on left and right of the screen. Like this: 10000001 10000001 10000001 where 1 is black and 0 is not black. On my phone ...
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1answer
525 views

Continuous increase in heap memory in Android game [closed]

For my Android AndEngine game, I used the scene based approach. Game contains more graphics so I need to load and unload those graphics multiple time so that game runs smoothly. But doing this, I ...
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1answer
186 views

Font disappear after reloading

As this post title suggest, font of the scene become disappear when same scene call more than two time. Following code I used for creating font. mNumberFontTexture = new BitmapTextureAtlas( ...
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2answers
720 views

“Non-additive” alpha blending in OpenGL ES 2.0, Android (AndEngine)

I have several monochromatic sprites and I render them with alpha = 0.25 (all of them the same value). I want to "paint" with them, so when they overlap, the alpha won't be added. I am not sure if I ...
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vote
1answer
207 views

Creating big scene and little size chasing camera

I would like to create a climb based game, so I need to have a big scene and a camera that cover only a little part of it and chase my player. This image explains easier what I want: How can I do ...
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2answers
112 views

AndEngine: edit elasticity on action

I'm making a game for Android with AndEngine. It's going quite well, but now I'm stuck on something. My main character has a elasticity set in its fixturedef so it bounces around throughout the ...
2
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2answers
519 views

Logic For Puzzle Game - How do I do it?

What is the game all about? It's a puzzle game. I am using AndEngine to build it on Android platform (currently). I have divided the game into various World, with each World containing various ...
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0answers
39 views

SingleSceneSplitScreenEngine to Normal Engine Conversion

For my game, I want radar like functionality so I implement this thing using SingleSceneSplitScreenEngine class as mention in the following link. Small Box View All the code I have used mention in ...
2
votes
1answer
948 views

Is it possible to design Android game(AndEngine) levels using XML? [duplicate]

I am developing a game. In the game there is a lot of levels. Is it possible to design game levels using XML? Or what are different ways to design game levels? Please help me. Give some link or ...
2
votes
1answer
2k views

AndEngine - Moving Rectangle using Accelerometer

I'm learning how to create games with this great engine and I'm trying to put my knowledge in order to create a simple game. My first goal is to make a Rectangle moving using accelerometer and create ...
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2answers
85 views

Touch Coordinate in onManageUpdate method

I want to get touch coordinate in onManageUpdate() method. So how to perform that one? Because onSceneTouchEvent method simulation is some what slow so I could not able to get each coordinate in move ...
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1answer
234 views

Clip View for Game Play Scene

This is a small basic tool for the game. I want small box that reside on one of the corner of the scene. In which I want to show preview of whole game scene. I have read all the thing and try as much ...
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1answer
169 views

Is there an easy way to add TMX Object Layer to a Scene in Andengine?

I have a TMX file with a MAP layer and Object layer (called decorations, with property type = "decorations"). Is there an easy way to add the whole layer to the scene with all objects? Or do I have to ...
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1answer
142 views

Roulette Table Ball Movement Creation

I am developing following type of game Roulette Royale. I am basically ready with wheel and number table. When user move wheel table then ball also move on that table and stop at particular number ...
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2answers
315 views

Sprite not rotating around its centre after Scaling at its centre

If I scale a sprite at its centre, then try to rotate it around its centre as well, the rotation does not occur around its centre. If you need to rotate, for example a scaled ball,the way its working ...
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3answers
1k views

Fruit Ninja Swipe

I now have nearly completed a Cut The Rope type game. I need only a swipe mechanic to cut the rope, both the logic and the visual effect. Suggestions would be most welcome. I only need a concept for ...
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1answer
152 views

Child Object Placement based on Parent Object Angle

I want to perform object placement based on parent object position. For example, I have chest and head object. I want when I rotate chest object then as per chest rotation head object also rotate and ...
2
votes
2answers
633 views

How can set vibration option with my game in android? [closed]

I am using AndEngine to develop an Android game and I want vibration to be triggered when an enemy hits a player. How can I implement this into my game?
0
votes
1answer
511 views

Why might a body suddenly stop while moving on continue platform?

I have a 32x32 sprite and I make some to be platform like this for (int i = 0; i < 15; i++) { attachChild(new Ground(32 * i, 200, regPlatform, vertexBufferObjectManager, physicsWorld)); } ...
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0answers
273 views

Slow Rope Joint Simulation

I am right now developing game similar to Cut The Rope. But I have some problem in developing this game. I have successfully created rope and attached multiple rope with candy. Below I represent ...
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3answers
666 views

How can I move an enemy towards a player in AndEngine? [closed]

I want to move all enemy towards player but i can't do this.Is there any way by which i c an perform this task?
4
votes
1answer
212 views

How can I change width of sprite Dynamically?

I want to change width of sprite dynamically but i can't perform it.!! Here i want to change only my white sprite i want to use these type of facility in my game in using AndEngine I want to display ...
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votes
1answer
140 views

How to Fix Some Portion of bound camera?

I want to add Progress bar with my game to display life of player but when i move down through DigitalOnScreen Control the black bar that i want to display is not displayed there. I want to display ...
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vote
1answer
251 views

Cost of changing scene in andengine

I'm working on a simple 2d puzzle with small textures (in count and quantity). Now after I finished the game logic I'm considering tow options to switch between levels: Remove all objects manually ...
3
votes
1answer
565 views

AndEngine; Box2D - high speed body overlapping, prismatic joints

I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it. At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel ...
0
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2answers
598 views

How do I stop overlapping shapes when collision detected in AndEngine?

I am making a very simple demo in AndEngine in which I have three rectangles: rect1, rect2 and rect3 in an ArrayList. I register onAreaTouch as follows: @Override public boolean ...
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2answers
1k views

Semi Transparent Background in Scene [closed]

In my game I want to create game over scene which is semi transparent so game scene become partially visible. Game over scene contain several button that are not transparent but I need only ...
1
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1answer
825 views

Moving AutoParallaxBackground's ParallaxEntity in X and Y direction

Currently I can move AutoParallaxBackground's "ParallaxEntity" in one axis. Like: final AutoParallaxBackground autoParallaxBackground = new AutoParallaxBackground(0, 0, 0, 12); ...
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1answer
684 views

Physics body with custom shape [closed]

I want to make a physics body like this image. The red color ellipse will be the physics body and the curved antenna shapes will not included in the physics body. I want to know how to call the ...