Tagged Questions
0
votes
1answer
72 views
Sprite not rotating around its centre after Scaling at its centre
If I scale a sprite at its centre, then try to rotate it around its centre as well, the rotation does not occur around its centre.
If you need to rotate, for example a scaled ball,the way its working ...
-1
votes
2answers
135 views
Semi Transparent Background in Scene [closed]
In my game I want to create game over scene which is semi transparent so game scene become partially visible.
Game over scene contain several button that are not transparent but I need only ...
0
votes
1answer
163 views
set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper
All
I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene.
I have use ...
0
votes
1answer
129 views
Camera Calculation
For my game I don't able to decide what camera resolution I have to use ?
Normally I use 1024x600 landscape resolution of camera for my game and create single graphics for my game.
But I found that ...
2
votes
0answers
118 views
Letting the user draw a Polygon Body and Image
In my game, I want to provide the user with a drawing feature.
By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
1
vote
1answer
427 views
setPosition of Sprite onUpdate in AndEngine
I am trying to get a "highlighter" circle to follow around a sprite, but I am having trouble, I thought I could use the onUpdate method that's available to me in SequenceEntityModifier but it's not ...
2
votes
2answers
428 views
Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour
I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the ...
3
votes
3answers
538 views
How to move a sprite automatically using a physicsHandler in Andengine?
I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler.
physicsHandler.setEntity(sprite);
...
1
vote
1answer
533 views
Creating Transparent Game Menu Items using AndEngine
I'm trying to create a Game Menu which contains some Menu Items like
New Game
Multiplayer
Options
Exit
I want to make this Menu Items Transparent. Only Text in White color should be visible.
So i ...
0
votes
0answers
74 views
Where i set touch effect when a spawn Srite are comming on the screen?
I just create a scene where create a spawn spirit that comes from above screen height in Landscape mode. Now i want to remove spirits when i touch on it. I tried but seems the code not works and ...
0
votes
1answer
577 views
rotate sprite and shooting bullets from the end of a cannon [duplicate]
Possible Duplicate:
How to Align Gun with Bullets
Hi all i have a problem in my Andengine code,
I need , when I touch the screen, shoot a bullet from the cannon (in the same direction of ...
5
votes
1answer
472 views
Smooth pixels while rotating sprite
I just started with andengine, so this maybe gonna be silly question.
How to make my sprites more smooth while I rotate them? Or maybe it because this is screenshot from tablet?
Thanks JohnEye it ...
2
votes
1answer
2k views
AndEngine sprite movement
I want to ask that I have a player in my game. I may walk. I have a image which has five different frames for walk and two frames for standing position. I want to ask that how can I change the images ...
0
votes
3answers
859 views
Using multiple sprite sheets for same object AndEnginge
I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use ...
2
votes
0answers
1k views
Best practice to use Sprites in a game using AndEngine GLES2
Currently I am having static reference to all my sprites and loading and initializing them in my OnCreateResource mthod of SimpleBaseGameActivity, But now I have to override onAreaTouched listener on ...
0
votes
2answers
1k views
Pixel perfect collision detection between sprite and animated sprite
I am trying to make a collision between a sprite and an animated sprite. The animated sprite is the main character of the game. The problem I am facing is that when another sprite collides with the ...
1
vote
2answers
2k views
Sprite collisions in android andengine
I'm developing a simple game by andengine. I have 10 balls which are moving randomly on screen.i'm importing the balls as picture in sprites.if they move at the same coordinate , they pass though ...
2
votes
2answers
405 views
Horizontal wrapping with AndEngine
How would one implement the effect of a sprite disappearing on one side of the screen and appearing on the other using AndEngine? Like in Kid Icarus, seen here at around 1:22.
