0
votes
1answer
440 views

Drawing Text on a scene

I am not sure if I am missing something but I was thinking about how text entities are drawn on a scene, are they drawn with an offset depending on the length of the text? I notice that when I add a ...
0
votes
1answer
118 views

Version number not supported by gl2 in andengine

I am new to andengine. From various forums, i got to know that my system should support hardware virtulisation. I have installed "Intel X86" and my system didn't throw any problem regarding "HAX" now. ...
0
votes
1answer
298 views

ParallaxBackground AndEngine

I'm new to game development andengine. I want to add ParallaxBackground but I don't know how to change background on player move. I'm using arrow for moving a player. Now my question is where I write ...
1
vote
1answer
397 views

GLES2-AnchorCenter branch has no org.andengine.util.color.Color

I am porting my game from GLES2 to GLES2-AnchorCenter branch. I am using import org.andengine.util.HorizontalAlign; import org.andengine.util.color.Color; import ...
1
vote
2answers
715 views

“Non-additive” alpha blending in OpenGL ES 2.0, Android (AndEngine)

I have several monochromatic sprites and I render them with alpha = 0.25 (all of them the same value). I want to "paint" with them, so when they overlap, the alpha won't be added. I am not sure if I ...
2
votes
1answer
1k views

Trying to run sample AndEngine gles2 code in the simulator throws “java.lang.IllegalArgumentException: No EGLConfig found!”, how can I fix this?

I tried to run a small sample game code in the emulator but it crashed. My LogCat is given here. Can you help me resolve the issue. 02-23 15:18:50.543: D/AndEngine(636): MainActivity.onCreate ...
0
votes
1answer
769 views

Which version of AndEngine (gles1 or gles2) should I learn? [closed]

I m new to Game Development. I've chosen AndEngine, but there are 2 versions: gles1 and gles2. I tried sample code from both and found that gles2 code is not run on an emulator, but required an actual ...
0
votes
3answers
2k views

Using multiple sprite sheets for same object AndEnginge

I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use ...
2
votes
1answer
2k views

Best practice to use Sprites in a game using AndEngine GLES2

Currently I am having static reference to all my sprites and loading and initializing them in my OnCreateResource mthod of SimpleBaseGameActivity, But now I have to override onAreaTouched listener on ...
2
votes
2answers
643 views

Horizontal wrapping with AndEngine

How would one implement the effect of a sprite disappearing on one side of the screen and appearing on the other using AndEngine? Like in Kid Icarus, seen here at around 1:22.