Tagged Questions
-2
votes
1answer
54 views
andengine Tower Defence game - Enemy<-Weapon interaction
What is the most correct from the performance point of view - algorithm of interaction between Enemy and Weapon(bullet maybe more correct here) ?
Should every sprite every single bullet check for ...
2
votes
2answers
109 views
How can set vibration option with my game in android? [closed]
I am using AndEngine to develop an Android game and I want vibration to be triggered when an enemy hits a player.
How can I implement this into my game?
0
votes
2answers
145 views
Move Enemy towards Player in android using andEngine
I want to move all enemy towards player but i can't do this.Is there any way by which i c an perform this task?
3
votes
1answer
53 views
How can I change width of sprite Dynamically?
I want to change width of sprite dynamically but i can't perform it.!! Here i want to change only my white sprite i want to use these type of facility in my game in using AndEngine I want to display ...
-1
votes
1answer
51 views
How to Fix Some Portion of bound camera?
I want to add Progress bar with my game to display life of player but when i move down through DigitalOnScreen Control the black bar that i want to display is not displayed there. I want to display ...
0
votes
1answer
67 views
Cost of changing scene in andengine
I'm working on a simple 2d puzzle with small textures (in count and quantity).
Now after I finished the game logic I'm considering tow options to switch between levels:
Remove all objects manually ...
0
votes
2answers
132 views
How do I stop overlapping shapes when collision detected in AndEngine?
I am making a very simple demo in AndEngine in which I have three rectangles: rect1, rect2 and rect3 in an ArrayList.
I register onAreaTouch as follows:
@Override
public boolean ...
2
votes
1answer
117 views
How do I eliminate black bar artifacts in AndEngine/TMX plugin?
I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
0
votes
1answer
80 views
Animate Using setScale()
I want to animate my player from bigger size to smaller size and then smaller size to bigger size continuously.
We can use setScale() method to re-size any sprite but is there any way to animate with ...
3
votes
1answer
294 views
How do I implement an AutoParallax Background in AndEngine GLES1?
I'm using AndEngine GLES1. In my game, I use AnalogOnScreenControl to move a sprite and when it moves vertically, the background image also moves vertically. I want to do something like this: that is ...
2
votes
0answers
27 views
How do I create a scrollableparallax background in AndEngine GLES1 [duplicate]
In my game I want my background to move side by side as the player moves on screen in AndEngine. I moved my sprite using analogScreenControl. I am using AndEngine GLES1. i don't want to move my ...
1
vote
1answer
256 views
How would I make an air hockey AI?
I am making an air hockey game for Android using AndEngine and its Box2D extension.
How would I make an AI for an air hockey game? For it to work the AI would not only need to move its paddle side ...
2
votes
2answers
336 views
How to Change default Mouse pointer on emulator in Android?
I want to change default mouse pointer in Android emulator. I want to change it for my game to use different type of cursor.I am using AndEngine for my game development. Is there nay way to change ...
3
votes
1answer
231 views
How do I support variable screen ratios using AndEngine?
When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?
1
vote
1answer
217 views
How to detect screen boundary using AndEngine GLES1?
I am using the AnalogOnScreenControl to move my sprite around the screen. I would like to restrict the sprite so it can not move outside the screen boundaries.
I have tried putting a line at the ...
1
vote
2answers
385 views
Detecting Screen Resolution in Android/AndEngine to display high or low quality images
I am developing a game with 1024x600 resolution. I can't target smaller resolution devices at this resolution, so I intend to use two graphics for the game. How do I detect which graphics to use for ...
0
votes
2answers
286 views
Memory clean up in scene management (AndEngine)
I have developed and launched a game called Bicycle Doodle GLD.
In this game, I load all the game resources at the initial loading scene. The game contains 24 levels, so only the resources that ...
0
votes
1answer
162 views
set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper
All
I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene.
I have use ...
1
vote
1answer
116 views
Memory issues with new game on s3
I am building a new game with AndEngine and for some reason i keep getting this debug statement in the Logcat:
01-31 21:29:50.503: I/Choreographer(697): Skipped 152 frames! The application may be ...
2
votes
1answer
136 views
Playing a sound only once during collisions
So recently i thought i figured out a solution for it, only to find out it doesnt work when i have more than one of the same object type added to the level.
What i was doing is iterating through my ...
-1
votes
1answer
320 views
Create Box2D and engine polygon Box2D body without sprite
Hey I have created my body using following code: (please read full description)
Body polyBody;
final BodyDef mBodyDef = new BodyDef();
mBodyDef.type = BodyDef.BodyType.DynamicBody;
...
0
votes
1answer
219 views
AndEngine drawing 2D tiled game field
I'm in process of developing simple android puzzle game. I decided to choose andEngine as an engine for my game.
In my game I have a gameField [][] array, which represents a game field, where each ...
1
vote
3answers
915 views
Box 2d Level Editor for AndEngine
I am getting started with Box2d in AndEngine.
I need to know if there is any level editor to be used with box2d and gives output capatable with AndEngine.
Is there any tool which can help me building ...
1
vote
0answers
159 views
Scene or Activity Animation
My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of ...
1
vote
1answer
417 views
setPosition of Sprite onUpdate in AndEngine
I am trying to get a "highlighter" circle to follow around a sprite, but I am having trouble, I thought I could use the onUpdate method that's available to me in SequenceEntityModifier but it's not ...
3
votes
3answers
521 views
How to move a sprite automatically using a physicsHandler in Andengine?
I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler.
physicsHandler.setEntity(sprite);
...
3
votes
1answer
313 views
How to rotate a sprite using multi-touch with AndEngine?
I am new to Android game development. I am using AndEngine GLES-2. I have created a box with a sprite. This box is now draggable by using the code below. It works fine.
But I want multi-touch on ...
1
vote
1answer
527 views
Creating Transparent Game Menu Items using AndEngine
I'm trying to create a Game Menu which contains some Menu Items like
New Game
Multiplayer
Options
Exit
I want to make this Menu Items Transparent. Only Text in White color should be visible.
So i ...
1
vote
2answers
785 views
AndEngine Sprite position
I had noticed the AndEngine a few days ago, and I tried to create basic game with a few Sprites.Sure, the engine makes the development process much more easier.However I found the sprite lacking a ...
2
votes
1answer
429 views
Move Background in AndEngine for a Racing Game
I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried ...
2
votes
1answer
281 views
How to make the game wait for an animation to finish?
I'm teaching myself andengine while trying to make a match-3 puzzle, so far I have a grid of gems that I populate and can move then around. Matching gems and new gems falling is working already. My ...
-1
votes
2answers
149 views
Single and Double Jump with single button.
I want to make Single Jump on Single Tap and Double Jump on Double Tap. My problem is that if I make double Tap on ground then it’s fine but if I make first Tap on ground and second Tap in Air then ...
2
votes
1answer
118 views
How to manage my model
I have in my model, a list of Classes : Player, NonPlayerCharacter, Monster, Item, NonMovableItem etc
With AndEngine I've a list of sprite for each piece of my model,
How can I manage the ...
1
vote
0answers
230 views
AndEngine Box2d game
I'm developing a 2d survival shooter using Box2d extension and I've got some questions:
I have two AnalogOnScreenControls. Their listeners modify both
sprites and bodies. I receive TouchEventPool ...
1
vote
1answer
427 views
AndEngine player, background and camera
I'm developing a 2D shooter using AndEngine. At the moment I'm trying to make the camera follow the player. As I've understood the common approach is to use the SmoothCamera zooming it and setting the ...
1
vote
2answers
287 views
How do I add AndEngine documentation in Eclipse?
I am very new to AndEngine. I have just downloaded the full documentation file, but I can't attach it to Eclipse. How can I do that?
0
votes
1answer
569 views
rotate sprite and shooting bullets from the end of a cannon [duplicate]
Possible Duplicate:
How to Align Gun with Bullets
Hi all i have a problem in my Andengine code,
I need , when I touch the screen, shoot a bullet from the cannon (in the same direction of ...
5
votes
1answer
469 views
Smooth pixels while rotating sprite
I just started with andengine, so this maybe gonna be silly question.
How to make my sprites more smooth while I rotate them? Or maybe it because this is screenshot from tablet?
Thanks JohnEye it ...
2
votes
1answer
350 views
RagDoll in AndEngine
I want to create a RagDoll body in andEngine which can run and jump over different jumpObjects. Can any one give a nice tutorial on how to create RagDoll body and how to move it, like jump and ...
2
votes
1answer
674 views
Andengine. Put bullet to pool, when it leaves screen
i'm creating a bullet with physics body. Bullet class (extends Sprite class) has die() method, which unregister physics connector, hide sprite and put it in pool
public void die() {
...
0
votes
1answer
85 views
how to set usermassdata of dynamic body
How to set the user mass data of dynamic body in andEngine. My problem is that in my game when i increase the speed of running player, the player on jump cover very long distance with x-axis. This ...
0
votes
1answer
543 views
AndEngine: How to add multiple fixtures into body?
I want to create a custom body which have very random shape like a table. So how to add/combine multiple fixtures into a body?
1
vote
1answer
664 views
AndEngine Physics: Shape rotating but not updating physics effects
I was looking at PhysicsExample from AndEngine's Examples. I made the following change that I added a vertical line shape and created a fixture for it. Then I registered a rotation modifier for that ...
-1
votes
1answer
181 views
Collision between AnimatedSprite and Rectangle null pointer error
I'm trying to detect a collision between an AnimatedSprite and the Rectangle floor. When they collide, I want the sprite to be removed. However, I keep getting a null pointer error. Am I doing this ...
0
votes
3answers
851 views
Using multiple sprite sheets for same object AndEnginge
I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use ...
3
votes
2answers
882 views
Making color of sprite darker or lighter
Is there any way to make a sprite darker or lighter in AndEngine? I dont want to use the alpha thing. Nor I want to loose the texture/design of the image.
1
vote
3answers
677 views
AndEngine GLES2 - getting Black screen on emulator 4.1
I'm new in andengine . I create following code
public class MainActivity extends BaseGameActivity {
static final int CAMERA_WIDTH = 800;
static final int CAMERA_HEIGHT = 480;
public Font mFont;
...
2
votes
2answers
301 views
How create a respawn area in a tiled map
I'm creating a RPG game, I need to create a monster respawn area like the Pokemon games where if I walk through the long grass areas a Pokemon can appear. I already created the battle scene, I've seen ...
2
votes
0answers
1k views
Best practice to use Sprites in a game using AndEngine GLES2
Currently I am having static reference to all my sprites and loading and initializing them in my OnCreateResource mthod of SimpleBaseGameActivity, But now I have to override onAreaTouched listener on ...
0
votes
2answers
1k views
Pixel perfect collision detection between sprite and animated sprite
I am trying to make a collision between a sprite and an animated sprite. The animated sprite is the main character of the game. The problem I am facing is that when another sprite collides with the ...
