I am developing a game where a body is moved within the scene using touch. The scene has a boundary wall made up of static rectangular bodies. When I move the object along the boundaries, on ...
I'm learning how to create games with this great engine and I'm trying to put my knowledge in order to create a simple game. My first goal is to make a Rectangle moving using accelerometer and create ...
I'd like to know how we can achieve the doodle jump type physics using andengine. I mean the character is not colliding with the ground blocks when he moves upwards but will collide when he came ...