In AndEngine, many times we create a TextureRegion for our sprite. We can move this region around the scene but when I connect that region to a physics body I end up being able to use either one to ...
I'm about to start developing a sidescrolling game where the players goal is to travel as far as he can in the horizontal axis before touching down. Note that I do not need to ever travel back on the ...
I have posted this issue on stackoverflow, but unfortunately nobody couldn't find solution, maybe someone here know this. I'm developing Side Scroll 2D Game, using AND ENGINE ...