AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.
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11 views
Roulette Table Ball Movement Creation
I am developing following type of game Roulette Royale.
I am basically ready with wheel and number table. When user move wheel table then ball also move on that table and stop at particular number ...
-2
votes
0answers
38 views
andengine Tower Defence game - Enemy<-Weapon interaction
What is the most correct from the performance point of view - algorithm of interaction between Enemy and Weapon(bullet maybe more correct here) ?
Should every sprite every single bullet check for ...
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votes
0answers
81 views
Tower Defence Pause Functionality
I am facing problem pause in tower defence game.
I want all enemies and tower movement get stopped when user press pause button but weapon placement and upgrade become possible.
All the weapons are ...
0
votes
1answer
67 views
Sprite not rotating around its centre after Scaling at its centre
If I scale a sprite at its centre, then try to rotate it around its centre as well, the rotation does not occur around its centre.
If you need to rotate, for example a scaled ball,the way its working ...
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votes
3answers
224 views
Fruit Ninja Swipe
I now have nearly completed a Cut The Rope type game.
I need only a swipe mechanic to cut the rope, both the logic and the visual effect. Suggestions would be most welcome.
I only need a concept for ...
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votes
1answer
81 views
Child Object Placement based on Parent Object Angle
I want to perform object placement based on parent object position.
For example, I have chest and head object. I want when I rotate chest object then as per chest rotation head object also rotate and ...
2
votes
2answers
109 views
How can set vibration option with my game in android? [closed]
I am using AndEngine to develop an Android game and I want vibration to be triggered when an enemy hits a player.
How can I implement this into my game?
-1
votes
1answer
109 views
Why might a body suddenly stop while moving on continue platform?
I have a 32x32 sprite and I make some to be platform like this
for (int i = 0; i < 15; i++) {
attachChild(new Ground(32 * i, 200, regPlatform, vertexBufferObjectManager, physicsWorld));
}
...
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0answers
101 views
Slow Rope Joint Simulation
I am right now developing game similar to Cut The Rope.
But I have some problem in developing this game.
I have successfully created rope and attached multiple rope with candy.
Below I represent ...
0
votes
2answers
143 views
Move Enemy towards Player in android using andEngine
I want to move all enemy towards player but i can't do this.Is there any way by which i c an perform this task?
3
votes
1answer
52 views
How can I change width of sprite Dynamically?
I want to change width of sprite dynamically but i can't perform it.!! Here i want to change only my white sprite i want to use these type of facility in my game in using AndEngine I want to display ...
-1
votes
1answer
50 views
How to Fix Some Portion of bound camera?
I want to add Progress bar with my game to display life of player but when i move down through DigitalOnScreen Control the black bar that i want to display is not displayed there. I want to display ...
0
votes
1answer
67 views
Cost of changing scene in andengine
I'm working on a simple 2d puzzle with small textures (in count and quantity).
Now after I finished the game logic I'm considering tow options to switch between levels:
Remove all objects manually ...
0
votes
0answers
50 views
Large Polygon Body in Physics World than Actual Debug Draw Show [closed]
In my game, I was creating hammer object using following code.
public Body createBody(Vector2 position, String bodyName, String path,
float angle, PhysicsWorld ...
2
votes
1answer
172 views
AndEngine; Box2D - high speed body overlapping, prismatic joints
I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it.
At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel ...
0
votes
0answers
43 views
ExceptionInInitializer Error duriing Project Install on Device
My current game development platform is AndEngine GLES2.
During project run from eclipse I found following type of exception. I google around git repository but nothing useful.
...
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votes
2answers
131 views
How do I stop overlapping shapes when collision detected in AndEngine?
I am making a very simple demo in AndEngine in which I have three rectangles: rect1, rect2 and rect3 in an ArrayList.
I register onAreaTouch as follows:
@Override
public boolean ...
-1
votes
2answers
130 views
Semi Transparent Background in Scene [closed]
In my game I want to create game over scene which is semi transparent so game scene become partially visible.
Game over scene contain several button that are not transparent but I need only ...
1
vote
1answer
112 views
Moving AutoParallaxBackground's ParallaxEntity in X and Y direction
Currently I can move AutoParallaxBackground's "ParallaxEntity" in one axis. Like:
final AutoParallaxBackground autoParallaxBackground = new AutoParallaxBackground(0, 0, 0, 12);
...
-1
votes
1answer
123 views
Physics body with custom shape [closed]
I want to make a physics body like this image.
The red color ellipse will be the physics body and the curved antenna shapes will not included in the physics body.
I want to know how to call the ...
0
votes
1answer
152 views
How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?
I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
0
votes
1answer
151 views
Rotate Box Sprite With Circle Body
I want to rotate my rectangular sprite with circle body.
The problem is the body doest not attached to the centre of the sprite. This was the default behaviour of the body and sprite.
But I want that ...
2
votes
1answer
117 views
How do I eliminate black bar artifacts in AndEngine/TMX plugin?
I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
0
votes
1answer
80 views
Animate Using setScale()
I want to animate my player from bigger size to smaller size and then smaller size to bigger size continuously.
We can use setScale() method to re-size any sprite but is there any way to animate with ...
3
votes
1answer
292 views
How do I implement an AutoParallax Background in AndEngine GLES1?
I'm using AndEngine GLES1. In my game, I use AnalogOnScreenControl to move a sprite and when it moves vertically, the background image also moves vertically. I want to do something like this: that is ...
2
votes
0answers
27 views
How do I create a scrollableparallax background in AndEngine GLES1 [duplicate]
In my game I want my background to move side by side as the player moves on screen in AndEngine. I moved my sprite using analogScreenControl. I am using AndEngine GLES1. i don't want to move my ...
1
vote
1answer
256 views
How would I make an air hockey AI?
I am making an air hockey game for Android using AndEngine and its Box2D extension.
How would I make an AI for an air hockey game? For it to work the AI would not only need to move its paddle side ...
2
votes
2answers
335 views
How to Change default Mouse pointer on emulator in Android?
I want to change default mouse pointer in Android emulator. I want to change it for my game to use different type of cursor.I am using AndEngine for my game development. Is there nay way to change ...
3
votes
1answer
230 views
How do I support variable screen ratios using AndEngine?
When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?
2
votes
1answer
169 views
Showing Parallax entity and AutoParallax entity on same scene in AndEngine
How do I create both a parallax background and an autoparallax background in the same scene using andengine?
The problem is, I want one entity to move at a constant speed regardless of the camera's ...
1
vote
1answer
216 views
How to detect screen boundary using AndEngine GLES1?
I am using the AnalogOnScreenControl to move my sprite around the screen. I would like to restrict the sprite so it can not move outside the screen boundaries.
I have tried putting a line at the ...
3
votes
1answer
102 views
Knob in DigitalOnScreenControl not moving. Why?
I have set up a DigitalOnScreenControl in my game but the knob does not move. The base and the knob are drawn on the screen but the latter doesn't move as per the AndEngine example here.
Here is a ...
1
vote
2answers
381 views
Detecting Screen Resolution in Android/AndEngine to display high or low quality images
I am developing a game with 1024x600 resolution. I can't target smaller resolution devices at this resolution, so I intend to use two graphics for the game. How do I detect which graphics to use for ...
0
votes
2answers
281 views
Memory clean up in scene management (AndEngine)
I have developed and launched a game called Bicycle Doodle GLD.
In this game, I load all the game resources at the initial loading scene. The game contains 24 levels, so only the resources that ...
2
votes
1answer
378 views
Trying to run sample AndEngine gles2 code in the simulator throws “java.lang.IllegalArgumentException: No EGLConfig found!”, how can I fix this?
I tried to run a small sample game code in the emulator but it crashed. My LogCat is given here. Can you help me resolve the issue.
02-23 15:18:50.543: D/AndEngine(636): MainActivity.onCreate ...
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votes
1answer
212 views
Which version of AndEngine (gles1 or gles2) should I learn? [closed]
I m new to Game Development. I've chosen AndEngine, but there are 2 versions: gles1 and gles2. I tried sample code from both and found that gles2 code is not run on an emulator, but required an actual ...
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votes
1answer
119 views
Bicycle creation in side scrolling game [closed]
I am developing side scrolling race game.
For that I create bicycle but it can't work perfect as my assumption. Following are code for it.
public class Cycle {
private float accelerate = 0f, ...
2
votes
1answer
207 views
Zoom In/Out Camera To Show Whole World
I am developing side scrolling game using AndEngine, and looking for additional camera control. I would like to view the whole level and then zoom/pan the camera to the left corner of the scene.
...
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votes
0answers
120 views
Bike Race Concept [closed]
I am right now developing this type of game.
https://itunes.apple.com/us/app/bike-race-free-by-top-free/id510461758?mt=8
I need help for following questions. I have some solutions for this but I need ...
3
votes
2answers
823 views
Programmatically and efficiently create a graphical ripple effect?
I was developing tower of defence game for a long time.
It was about to complete but I have to create ripple effect for one of the weapon that I have used.
First question I want to ask is that is it ...
4
votes
2answers
268 views
Whats the physics behind the doodle jump game?
I'd like to know how we can achieve the doodle jump type physics using andengine.
I mean the character is not colliding with the ground blocks when he moves upwards but will collide when he came ...
0
votes
1answer
160 views
set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper
All
I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene.
I have use ...
1
vote
1answer
116 views
Memory issues with new game on s3
I am building a new game with AndEngine and for some reason i keep getting this debug statement in the Logcat:
01-31 21:29:50.503: I/Choreographer(697): Skipped 152 frames! The application may be ...
0
votes
1answer
372 views
Cant set up ANDENGINE GLES2-AnchorCenter Examples & Extensions
I am trying to setup the GLES2-AnchorCenter in my eclipse
Downloaded andengine , extension and examples listed in Anchor center branch .But not yet succed .
Andengine examples missing an extension ...
3
votes
1answer
179 views
AndEngine - Dragging a sprite that has a path modifier registered to it
I'm looking to be able to drag a sprite that is currently on a path from a path modifier. Currently, I have sprites on a path, and I have stationary sprites that are draggable. However, simply ...
2
votes
1answer
136 views
Playing a sound only once during collisions
So recently i thought i figured out a solution for it, only to find out it doesnt work when i have more than one of the same object type added to the level.
What i was doing is iterating through my ...
-1
votes
1answer
318 views
Create Box2D and engine polygon Box2D body without sprite
Hey I have created my body using following code: (please read full description)
Body polyBody;
final BodyDef mBodyDef = new BodyDef();
mBodyDef.type = BodyDef.BodyType.DynamicBody;
...
0
votes
1answer
219 views
AndEngine drawing 2D tiled game field
I'm in process of developing simple android puzzle game. I decided to choose andEngine as an engine for my game.
In my game I have a gameField [][] array, which represents a game field, where each ...
0
votes
1answer
108 views
How to override onSetContentView while Using Ratio Resolution policy in Andengine Base game activity
I am developing (Learning to build :) ) a game with andengine GLES2.
I am using base game acitvity , and i overrides the setContent view to place my admob ad.Every thing works fine except the ...
0
votes
1answer
81 views
How to enable sound on Base Game Activity in Andengine?
I am developing a game using Andengine , I am using a Base Game Activity with multiple scenes. I want to load a background music in it.But I dont know how to enable sound in engine while using Base ...

