I am designing a level-based game where the user completes the level 1, then 2, 3 and so on. There are 200 levels and each is rather short: 60-ish seconds. I am tracking Each played, completed ...
I love Flurry Analytics. I would like something similar which I can use in: XNA (C#) games Unity games Ruby games (RPG Maker VX) -- optional Bonus points if it handles mobile, too (Android/iPhone) ...
I am developing a multiplayer tic tac toe game. The issue I'm facing at the moment is knowing whether the other player is in the game or not. Each player is running their own session, and should a ...
I would like to know if there exists any service such as Localytics or Flurry but for PC? These ones are mobile focused. It would be really great if they had support for PC too. In the case there's ...
I'm attempting to program an offline puzzle game in C++. I'm trying to figure out the best way (particularly during the alpha) to report back to me Whether people finish the level Where people died ...
For my simple MMO, the MySQL database stores things like user experience, user level, user coins, health points, etc. We wanna have an analytics system that can show me trends through daily ...
Hey all , I want to make something more interesting in my game some thing like a charts Analysis for a flash game. When THE PLAYER FINISH THE GAME . The score appears in charts . I want to integrate ...
This is a two part question. Let's say I release a new Flash game to the web. Once players start playing I want to understand how it is performing: What common performance criteria do people track? ...