If I change thread affinity and then create the window used in my OpenGL game it changes the thread affinity to something else. I tracked down the exact API call (ChoosePixelFormat) which changes it ...
Recently I switched from an AMD Radeon HD 6870 card to an (MSI) NVIDIA GTX 670 for performance reasons. I found however that my implementation of shadow mapping in all my applications failed. In a ...
I'm developing my own game using Ogre3D, and I'm want to implement things like SSAO, dynamic shadows, AI, physics, etc...and I know my current card is barely gonna be able to handle it. So my ...
I want to learn how to use AMD Stream and NVIDIA CUDA (PhysX) to calculate things such as locations. I have not yet found where to get the SDK for these (I can't test the CUDA things because I have a ...
I'd need to know if the video chipset Direct3D runs on is from Nvidia, AMD or Intel. Is there a way to do that?