Sorry if the question is stupid but I am very new to opengl. I render on a target a scene with a couple of object on a background that is nothing more than the clear colour (which is ...
I know I can take a color and multiply it by a float to reduce its alpha like that: Color color = Color.Green * 0.15f; But how do I return the color's alpha to it's original value? I tried doing ...
Using OpenGL1.1 (sadly) I'm trying to draw a cube, which is colored and alpha blended. It is instead showing up as opaque black. Even without including alpha in the color it still shows up as opaque ...
I have a problem with the alpha of my game, maybe it is solved in another post but as I am new in OpenGl and Game developemnt I dont understand most of the vocabulary and cant find a solution. The ...
Im trying to render a animation but the sky is saved as an alpha. it shows up in the render window, but when i look at the files there alpha channels so when i put it into final cut to create a video ...