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3
votes
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Android: Loading bitmaps without premultiplied alpha (OpenGL ES 2.0)

Is this possible? To load textures in non-premultiplied format (Straight alpha?)? My game has 1 or 2 images which have semi-transparent pixels and I need to be able to fade them in and out but this ...
3
votes
1answer
415 views

XNA 4.0 - Why does using a RenderTarget2d cause transparency on models?

I have been working through Riemers ShadowMap tutorial and everything was going well until the section on drawing to a separate rendertarget. I am using a different model and quads but I assumed the ...