I'm trying to use a semi transparent texture on a model in xna using BasicEffect, like this: ((BasicEffect)mesh.Effects).Texture = alphaTexture; I've made the texture in code using color class, ...
Good morning GDSE, I am loading a TGA using loadTGA function found in superbible 4th edition source code. Here is how the image looks in Gimp You can see I have enabled alpha channel in Gimp, I ...
Our engine uses deferred rendering and at the main draw phase gathers plenty of data from the objects it draws. In order to save on tex2D calls, we packed our objects' specular maps with all sorts of ...
Recently, I have seen some 3D games (eg: GTA IV) to use some kind of ordered dithering to simulate transparency / alpha. The polygons are not transparent as usual, but instead render a dithering ...