Using OpenGL1.1 (sadly) I'm trying to draw a cube, which is colored and alpha blended. It is instead showing up as opaque black. Even without including alpha in the color it still shows up as opaque ...
When I use the draw method inside a image, it completely ingores the alpha channel and fills it in with white. Is there a way I can draw it where the alpha is see through like it's suppost to be? I ...