I'm trying to get some particles to work properly - they should blend among themselves but not with the background color. For this I'm using additive blending, textures with premultipled alpha and set ...
I'm working on a GUI library for my game, and I'm having problems with my blending. I have a 3D scene, which I render with glDrawArrays. In the fragment shader the alpha color is hardcoded 1.0f ...
When I use the draw method inside a image, it completely ingores the alpha channel and fills it in with white. Is there a way I can draw it where the alpha is see through like it's suppost to be? I ...