Algorithms are used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculating a function.

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Significance of Bresenhams Line of Sight algorithm

What is the significance of Bresenhams Line of Sight algorithm in chasing and evading in games? As far as i know and implemented this algorithm calulates the straight line between two given points. ...
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1k views

Control diamond square algorithm to generate islands/pangea

I generated a height map with the diamond square algorithm. The thing is i do not manage to create islands, this is, restrict the height other than water level range to a certain value in the center ...
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499 views

How to implement auto-aiming / auto-targeting

We all know how auto-aiming or auto-targeting works in games. Now, I need to find how to implement it in my game. In fact I should implement it in UDK and I would be glad if anyone gave me more ...
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1answer
182 views

In the GJK algorithm, when is a point ever closer to the origin than a line?

The GJK algorithm depends upon a function in its loop that updates the simplex and search direction for the next iteration (which is often called something like DoSimplex() or ProcessSimplex()). In ...
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2answers
655 views

How can I implement shader lookups for my material system?

I have been working on a material system and for the most part everything works just fine, however, I hard code the shader that will be used. Obviously this causes a problem when I want to have the ...
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173 views

Are there any clever methods of regulating bandwidth usage for voice chat payload packets?

For example, suppose my code can determine that upstream bandwidth is unusually limited. And suppose I'm using a fully-connected mesh topology combined with a UDP-like protocol for voice chat. Is ...
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241 views

How to generate portal zones?

I'm developing a portal-based scene manager. Basically all it does is to check the portals against the camera frustum, and render their associated portal zones accordingly. Is there any way my editor ...
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2answers
1k views

Bitmap font rendering, UV generation and vertex placement [closed]

I am generating a bitmap, however, I am not sure on how to render the UV's and placement. I had a thread like this once before, but it was too loosely worded as to what I was looking to do. What I am ...
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1k views

Best algorithm for recursive adjacent tiles?

In my game I have a set of tiles placed in a 2D array marked by their Xs and Zs ([1,1],[1,2], etc). Now, I want a sort of "Paint Bucket" mechanism: Selecting a tile will destroy all adjacent tiles ...
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2answers
257 views

Algo for narrowing cavern

I'm in a bit of crunch time and I find myself spending way too much time tinkering with an algo, so I would like some help. In the game I am working on, there are some old-style, pixelated minigames. ...
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5answers
602 views

In what instances would you want to use path-finding algorithms other than A*?

I am familiar with how the common ones technically work (BFS, DFS, Dijkstra, A*) but as far as their realistic benefits I don't quite see the need for them. Considering that, given the right ...
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453 views

What is the appropriate way of placing game objects in a 2d game?

I'm developing a 2d game for Android.It will be an endless game.I have some items like coins ,plants and other special items.How can i place them effectively?Are there any algorithm or any suggestion ...
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768 views

Why would someone chose midpoint displacement over perlin noise for 3D terrain generation?

I myself am creating a terrain generation algorithm and would be interested in knowing why others have chosen midpoint displacement over perlin noise. Minecraft is an example where midpoint ...
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2answers
537 views

Factors to consider when building an algorithm for gun recoil

What would be a good algorithm for calculating the recoil of a shooting guns cross-hairs? What I've got now, is something like this: Define min/max recoil based on weapon size Generate random ...
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1answer
439 views

Drawing an outline around an arbitrary group of hexagons

Is there an algorithm for drawing an outline around around an arbitrary group of hexagons? The polygon outline drawn may be concave. See the images below, the green line is what I am trying to ...
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1answer
164 views

Math behind simulating a simple light source for rotated rectangle?

Say I have a 2D Rectangle. By offsetting its position by x y and rendering a shadow by an offset, it gives the illusion of a shadow. If I rotate the rectangle Z degrees and try it with the same ...
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2answers
420 views

Score Based on Game play Time and a Int

I'm trying to do a score that is based on the time taken and number of manipulators used. The faster you do it, with the fewest manipulators, the higher the score. I've managed to get it working with ...
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1answer
1k views

How Can I Improve This Card-Game AI?

Let me get this out there before anything else: this is a learning exercise for me. I am not a game developer by trade or hobby (at least, not seriously) and am purely delving into some AI- and ...
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2answers
473 views

How does Half Life's covering work?

Enemies in this game take cover. AFAIK HL uses some logical decisions for enemy to start searching for cover and to abandon cover, and I am able so far to find them; but how does he find a cover ...
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3answers
407 views

What algorithm can I use to detect simple shapes in a 4x4 matrix?

I'm working on a simple multiplayer game that receives a random 4x4 matrix from a server and extracts a shape from it. For example: XXOO OXOO XXOX XXOO XOOX and XOOO XXXX OXXX ...
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1answer
549 views

How does double dispatch help collision detection?

There are a few specific techniques to test if one object has hit another object in a game. One of them is called "double dispatch." Can someone explain what double dispatch is, and how it can be used ...
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2answers
311 views

How to place objects/entities randomly in JS?

I'm making a game and I have a script (running it with Node) on the server that currently just randomly places things on the map... I'd like to change that. I saw something about Perlin noise but I'm ...
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1answer
334 views

Better data structure for a game like Bubble Witch

I'm implementing a bubble-witch-like game (http://www.king.com/games/puzzle-games/bubble-witch/), and I was thinking on what's the better way to store the "bubbles" and to work with. I thought of ...
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798 views

How many moves to think ahead for chess minimax AI?

I am thinking of making a chess game, and I read up on minimax trees. How many moves should the AI think ahead so that the player doesn't have to wait a long time? If there are 25 possible moves ...
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3answers
693 views

tic tac toe computer opponent

I am just starting to do some very very very basic game dev(in java), i'm trying to create a game of tic tac toe but i am having some trouble implementing an a computer opponent.I just wanted to know ...
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558 views

Infinite loop during A* algorithm

The A* algorithm is used by enemies to have a path to the goal. It's working but when sometimes I placed a tower in a grid (randomly) it produces a stack overflow error. The A* algorithm would iterate ...
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Collision detection of convex shapes on voxel terrain

I have some standard convex shapes (cubes, capsules) on a voxel terrain. It is very easy to detect single vertex collisions. However, it becomes computationally expensive when many vertices are ...
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1answer
373 views

AI Game Programming : Bayesian Networks, how to make efficient?

We know that AI is one of the most important part of Game Programming. Bayesian networks is one of the core part of AI at Game Programming. Bayesian networks are graphs that compactly represent the ...
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2answers
85 views

Need the co-ordinates of innerPolygon

Let say I have this diagram, Given that i have all the co-ordinates of outer polygon and the distance between inner and outer polygon is d is also given. How to calculate the inner polygon ...
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2answers
345 views

Balancing a binary tree continuously

In my game I have a tree of objects in 3D space, to which new objects are frequently added. Over time, the binary tree becomes unbalanced which is a big problem for efficiency as the tree can become ...
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1k views

Which algorithm used in Advance Wars type turn based games

Has anyone tried to develop, or know of an algorithm such as used in a typical turn based game like Advance Wars, where the number of objects and the number of moves per object may be too large to ...
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1answer
103 views

Help understanding Simplex Noise

Introduction This is less of a "how to" on using 2D simplex noise and more of a quest to understand what is happening both in the math and visually. I would rather not copy and paste the code I've ...
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1answer
92 views

Pygame: circular motion with Bresenham's algorithm

I'm trying to figure out a way to move an object in a circular path. I read about Bresenham's circle algorithm, but all the codes available online draw an entire circle. For my game, I want it so ...
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78 views

Finding line of best fit demarcating national borders

Per title, what algorithms are available for defining borders for states (or other entities) based on certain nodes in the world (eg. cities or armies) with varying weights? For example, there are ...
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1answer
96 views

Resource transportation network

I've been writing a game in my free time, and I'm planning to add a transportation network based on a buildings demands and production. However, I'm not sure how to manage this efficiently, and most ...
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3answers
765 views

Bubble shooter falling algorithm

To complete this question about the same color search algorithm, I would like to know if someone knows which is the best implementation for making other bubbles fall when they are no longer attached. ...
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2answers
157 views

Load state / continue game based on user input

I'm working on a rather simple 2D game, with a pretty small set of values that will need to be preserved for a user to pick up where they left off last time they played. Rather than saving/loading ...
3
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1answer
212 views

How can I organize code for views efficiently?

I'm making a video game for the Android platform and I need advice on the overall set up of the activities and views in the code. I don't need actual code, psuedocode will do, but actual code always ...
3
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1answer
78 views

Player ranking using ELO with more than two players

I would like to use ELO to track player rankings between matches of a certain game, however the game can be played with up to four players in a match. I have seen games like Carcassonne use ELO with ...
3
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1answer
59 views

Retrieve outer most points on a 2d graph

G'day everyone, I have a 2d graph which has some points plotted on it. What I need to do is get only the outer most points so that I can connect them up (isn't really relevant). What I can't seem ...
3
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1answer
204 views

Efficient visualization of a large voxelized volume

Lets consider a large voxelized volume stored in an oct-tree or any other convenient structure. This volume represents, for instance, a landscape, where each block is either empty (air), or it has an ...
3
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2answers
373 views

AI algorithm for avoiding bullets in a shoot-em-up game

I am working on a shoot-up-game in XNA, it is going to be my final project in school. I was thinking of utilizing the minimax algorithm for AI agents for making tactics. However, I ralized that the ...
3
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2answers
286 views

Programmatically drawing a “pencil” line or curve

If you look closely (scan it on a computer and zoon in) at a carbon pencil line you can see that there are differing shades of gray. I tried looking on the Internet for any kind of algorithm or ...
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3answers
267 views

Algorithm for generating levels for shooting game

I have a shooting game made in Java. It's based on time, i.e you have to shoot the objects before the time runs out. Everything is working fine, except that I'm trying to implement an algorithm to ...
3
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1answer
534 views

Breakout clone, how to handle/design for collision detection/physics between objects?

I'm working on a breakout clone, and I wish to create some realistic physics effects for collision - angles on the paddle should allow the ball to bounce, as well as doing curve balls etc. I could use ...
3
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1answer
136 views

What algorithm to use to fill a KenKen square board with cages?

I am working on recreating KenKen, a popular math puzzle involving a blank grid that is divided into "cages". Each cage is just a collection of adjacent squares and has a clue which is generally a ...
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2answers
208 views

Syncing game states in a multiplayer RTS game

I'm working in a group with 2 friends on our Gr. 12 final project for programming. We're making a multiplayer RTS game. I've been assigned to the networking section of the game, and none of us have ...
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145 views

how to calculate intersection time and place of multiple moving arcs

I have rocks orbiting moons, moons orbiting planets, planets orbiting suns, and suns orbiting black holes, and the current system could have many many layers of orbitage. the position of any object ...
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1answer
137 views

Coordinate based travel through multi-line path over elapsed time

I have implemented A* Path finding to decide the course of a sprite through multiple waypoints. I have done this for point A to point B locations but am having trouble with multiple waypoints, because ...
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3answers
591 views

Algorithm for making sets in a Rummikub game

I'm developing an Okey game (a Turkish version of Rummikub/Rummy). In it, each players has a bunch of tiles. Tiles have a colour and a number, like playing cards. Now, the player needs to make sets of ...

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