Algorithms are used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculating a function.

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Match-3 algorithm to fill empty space left from removing matches

I am currently creating a match 3 game. I am at the point where I have objects dropping down in the column when only one item is removed. So if an item is removed, the above item moves into its old ...
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2answers
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Is there a known most efficient version of A* search algorithm?

Is there a known 'most efficient' version of the A* search algorithm? I know some people write papers on the most efficient way to compute common operations, has this been done for A*?
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In a semi-infinite procedural (chunk based) map, how do you handle objects larger than a single chunk?

I'll use an example to try and be more specific. Assume this is for a 2D top-down game. Chunks in this are made up of 32x32 tiles. If procedural buildings were to be generated based on some kind of ...
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1answer
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Line draw on “even-q” vertical flat topped hex grid

I'm trying to implement a Line Draw or Line of Sight algorithm for my hex boardgame. Upon reading several different solutions from most common places like the Hex Bible none of the algorithms adapted ...
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1answer
957 views

What kind of shader is this?

Cube World uses a pretty good looking shader, I especially like the shading of the characters: Is this soft shading? I'd like to achieve this effect in Unity 3D Free, but since the free version ...
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911 views

MiniMax not working properly(for checkers game)

I am creating a checkers game but My miniMax is not functioning properly,it is always switching between two positions for its move(index 20 and 17).Here is my code: public double MiniMax(int[] ...