How can I simulate the vegetation (of a human being)? To simulate Hunger for example, I use some kind of saturation based system now. Means that every food-object saturates differently and the ...
I'm designing a game reminiscent of Elite or Escape Velocity, those old space trading games, where you play a traveling merchant in space. I'd like to have the game's economy at least resemble a real ...
I need to simulate the effects of adding supporting materials to a building structure for a genetic algorithm in a block-based world. Essentially I am planning to use a genetic algorithm to optimise ...
For example, in the classical game SimCity: an economic model to simulate the supply and demand of the city, then calculate how many people live in each building, how many people work there. a ...
I'm currently researching how to model/simulate radar for my naval simulation. Since the emphasis is on modelling ASW or submarines in general, I need only a basic radar model - at least for the ...
In my game, the only chunks (4x4 areas of tiles) in memory are the ones that the player is in. However, chunks need to have updates applied to them over time. A (likely) well-known example would be ...
The faster an object goes, the slower it will accelerate, going from 0 to 50 takes a lot less time then going from 50 to 100, How do I calculate that, though? EDIT: Extra details, This specific ...
I'm new to game development. What is a good algorithm to model the random flight of a fly? I've been looking at path-finding algorithms, but they don't give any interesting random behaviour.
How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu). In the above example, the non-coloured particles move around ...
Assume you have a game in which there are many (many many) entities serving some functions, not all of which are constantly needed or need to be considered in every frame. The concrete problem I am ...