Tagged Questions
3
votes
1answer
130 views
What algorithm to use to fill a KenKen square board with cages?
I am working on recreating KenKen, a popular math puzzle involving a blank grid that is divided into "cages". Each cage is just a collection of adjacent squares and has a clue which is generally a ...
1
vote
1answer
315 views
Generating random tunnels
What methods could we use to generate a random tunnel, similar to the one in this classic helicopter game? Other than that it should be smooth and allow you to navigate through it, while looking as ...
14
votes
3answers
744 views
How do history generation algorithms work?
I heard of the game Dwarf Fortress, but only now one of the people I follow on Youtube made a commentary on it... I was more than surprised when I noticed how Dwarf Fortress actually generates a ...
15
votes
2answers
750 views
How do I produce “enjoyably” random, as opposed to pseudo-random?
I'm making a game which presents a number of different kinds of puzzles in sequence. I choose each puzzle with a pseudorandom number. For each puzzle, there are a number of variations. I choose the ...
5
votes
2answers
212 views
Randomly generated track
I would like to create randomly generated track from one point to another with specified length of that track (it can be 2 more or less as a result of that function) in matrix. I have function called ...
5
votes
3answers
439 views
Random monsters move in-sync instead of individually
I am making a game in which monsters spawn randomly and begin to move around randomly. I am fairly new at programming but not at game development. Through using a few tutorials I was able to make 1 ...
4
votes
2answers
699 views
Algorithm for random flight of a fly
I'm new to game development. What is a good algorithm to model the random flight of a fly? I've been looking at path-finding algorithms, but they don't give any interesting random behaviour.
0
votes
1answer
728 views
Large Blob of landmass in Minecraft Terrain Engine in XNA
I am creating a Minecraft Terrain engine in XNA, and want to create a large blob/cluster of blocks, in a random sort of blob thing, shaped somewhat like the stuff under the Volume Rendering heading on ...
16
votes
3answers
2k views
How can I generate floating land masses for a Minecraft-like engine?
I am creating a Minecraft-like engine in XNA. What I want to do is create floating islands similar to the one shown in this video:
http://www.youtube.com/watch?v=gqHVOEPQK5g&feature=related
...
3
votes
2answers
307 views
How to place objects/entities randomly in JS?
I'm making a game and I have a script (running it with Node) on the server that currently just randomly places things on the map... I'd like to change that. I saw something about Perlin noise but I'm ...
6
votes
3answers
400 views
Algorithm for Randomized Weather
I'm having a hard time modeling weather.
Modeling a single aspect is trivial - some sinusoidal pattern + random noise. However more than 1 is blowing my mind. I cannot have wind, falling leaves, ...
6
votes
7answers
467 views
Random looking item placement that's deterministic?
I'm working on a sidescrolling game and I want to generate a forest for the background. I want the background to be the same for every one to make sure the quality is the same. I don't have access ...
5
votes
3answers
287 views
Generating random values, keep trying till value within bounds are generated
Sorry for the strange topic name, couldn´t think of a good way to describe it.
I´m basically trying to achieve the following:
I'm placing items randomly on the screen, but these items shouldn't be ...
17
votes
5answers
846 views
How do I avoid “too” lucky / unlucky streaks in random number generation?
I'm currently dealing with a multiplayer combat system where the damage dealt by the players is always multiplied by a random factor between 0.8 and 1.2.
In theory, a truly random RNG may eventually ...
6
votes
3answers
885 views
Pathfinding with multiple random paths in a Tower Defense game
I thought about random pathfinding for my Tower Defense game. A* would not work for my puposes, because I specifically need random pathfinding.
Imagine a map with routes, a starting point and a ...
9
votes
3answers
1k views
Algorithm for determining random events
I'm struggling with coming up with an elegant solution to generating random events in the game that I'm working on.
Say there are 4 classes of events that can happen, with varying events in those ...
8
votes
3answers
714 views
Reduce the number of edges of a graph, keeping it connected
I'm designing a game with random generated dungeons. I'd like to view this as a connected, undirected graph in which nodes are rooms and edges are doors or corridors. Then I choose a "side" node as ...
30
votes
7answers
7k views
How to generate random level from a seed?
How would I go about using a random seed to generate a game level? The same seed should always generate the exact same level.
For this example it would be a Worms style level. So each level would ...