Tagged Questions
0
votes
0answers
406 views
Generating and rendering large 2D topographical map with contours
I am looking for an engine / library / technic to implement a large scale 2D topographical map that will be used in an RTS game.
The closest I've been able to find is: ...
1
vote
1answer
1k views
How does Terrain following work on height map?
I'm writing a 3D world game which consists of a terrain map (generated by brownian motion algorithm) and a simple avatar. My goal is to make the avatar move smoothly between points of different ...
5
votes
1answer
2k views
Generate islands/continents with simplex noise
Managed to get something like this using a simplexnoise port i made from the original javacode to php:
Used some tips from other post:
Understanding Perlin Noise
basically, lowered the frequency ...
2
votes
1answer
348 views
Help me to fine tune my diamond-square algorithm
Check this map i generated:
I seeded a sine wave to act as a mountain range. The lower portion of the sine wave looks fine, but the upper side is thin, the algorithm did not do its magic there ...
4
votes
2answers
1k views
Control diamond square algorithm to generate islands/pangea
I generated a height map with the diamond square algorithm. The thing is i do not manage to create islands, this is, restrict the height other than water level range to a certain value in the center ...