Aim at moving target (or predicting target's position at time it takes for projectile to hit it) [duplicate]
I have a game where I know the location and velocity of my target. I know my own location and the speed of my projectile. I want to determine either the location of the intersection between my ...
I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. ...