In my 2D game, I have stationary AI turrets firing constant speed bullets at moving targets. So far I have used a quadratic solver technique to calculate where the turret should aim in advance of the ...
For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased ...
Determining the angle to fire a shot when target and shooter moves, and bullet moves with shooter velocity added in
I saw this question: Predicting enemy position in order to have an object lead its target and followed the link in the answer to stack overflow. In the stack overflow page I used the 2nd answer, the ...
Targeting a vehicle with known constant velocity is simple, and collision is guaranteed (see Predicting enemy position in order to have an object lead its target, Find meeting point of 2 objects in ...
I am developing a 2D Android game and I am making an aiming algorithm for AI projectiles to hit enemies either following a path, or free moving. At the moment it just calculates where the target will ...
I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. ...
In my 2D game I have AI turrets that should assist the player by automatically firing towards enemies. I would like to make them fire intelligently and lead their target instead of just targeting an ...
Say I have a moving circular target defined as: Vector2 position; Vector2 velocity; float radius; And a rotating turret (mounted on a moving vehicle of some kind) defined as: Vector2 position; ...