Hello all I have been having an issue with a 2D platformer I'm working on in Unity. It has an aiming style similar to Shadow Complex where the aiming will rotate around the character in direction to ...
In my 2D game, I have stationary AI turrets firing constant speed bullets at moving targets. So far I have used a quadratic solver technique to calculate where the turret should aim in advance of the ...
I am developing a 2D Android game and I am making an aiming algorithm for AI projectiles to hit enemies either following a path, or free moving. At the moment it just calculates where the target will ...