Heli Attack is a perfect example of the shooting mechanic I'd like. The character aims perpetually toward the mouse. What's going on here? From what I've read so far, you could separate the arm and ...
I currently have the math right to hit a moving target with 99% accuracy as long as I don't move. When I start moving the aim is nearly 80%, it should also be 99% accuracy because the target is moving ...
Hello all I have been having an issue with a 2D platformer I'm working on in Unity. It has an aiming style similar to Shadow Complex where the aiming will rotate around the character in direction to ...
In my 2D game, I have stationary AI turrets firing constant speed bullets at moving targets. So far I have used a quadratic solver technique to calculate where the turret should aim in advance of the ...
I am developing a 2D Android game and I am making an aiming algorithm for AI projectiles to hit enemies either following a path, or free moving. At the moment it just calculates where the target will ...