I've found this post Turret Aiming Formula on Reddit and a nice answer a while back. The solution in the answer works great for still sanding turrets but is almost unusable for moving turrets since ...
I currently have the math right to hit a moving target with 99% accuracy as long as I don't move. When I start moving the aim is nearly 80%, it should also be 99% accuracy because the target is moving ...
For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased ...
I am developing a 2D Android game and I am making an aiming algorithm for AI projectiles to hit enemies either following a path, or free moving. At the moment it just calculates where the target will ...