The design and/or logic of how an in-game entity makes decisions about its behavior.

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63 views

A*Pathfinding lose target after spawning from script?

I have been using A*Path finding to enable object tracking. It works fine if I have both objects on the scene at the same time. However, if I were to use a script to spawn the seeking object ...
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1answer
55 views

Implementig State-driven agents in an Entity-Component-System

A state-driven agent is an agent that performs an action based on its current state. The logic can be implemented through the use of a D-FSM that changes state depending on the Agent's "perception" ...
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199 views

Help with fleet combat strategy game AI

can you tell me how to implement a game AI like the sea battle Ai in NAPOLEON:total war. I want to finish a small game,which the ship can occupy the island to produce more ships and my fleet can ...
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0answers
37 views

Event Driven Behavior Tree: deterministic traversal order with parallel

I've studied several articles and listen some talks about behavior trees (mostly the resources available on AIGameDev by Alex J. Champandard). I'm particularly interested on event driven behavior ...
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0answers
51 views

Best way to solve the game 'bricolage'

I am trying to solve the following game http://www.hacker.org/brick/ using some kind of AI. The target of this game is to finally clear the board by clicking on groups of at least 3 bricks of the same ...
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0answers
17 views

Internal FSM transition from an external Raycast's results

I'm making good progress on my shooter, I've now moved onto the AI. Currently I perform a Raycast from my base Weapon class to check for impacts, and then invoke a function on the hit object after ...
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0answers
145 views

How can I use iteration to lead targets?

In my 2D game, I have stationary AI turrets firing constant speed bullets at moving targets. So far I have used a quadratic solver technique to calculate where the turret should aim in advance of the ...
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0answers
390 views

Algorithm for potential fields

Rather than computing potential fields in a grid and performing a lookup for them, I've decided to query the potential fields at a given point in 3D space by simply querying all the objects in a ...
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0answers
209 views

When attaching AI to a vehicle should I define all steps or try Line of Sight?

This problem is related to an intersection simulation I am building for university. I will try to make it as general as possible. I am trying to assign AI to a vehicle using the JMonkeyEngine ...
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0answers
96 views

How to implement 2D Ai Wandering with 8 - directional movement using Perspective Images in unity 4.3?

My requirement is to move a 2D characters with perspective view images has to wander in game area by choosing dynamic path and according to that the AI character has to switch the animations based on ...
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0answers
97 views

AI in Car game using Coordinate System

I am making car racing game. I built the game in coordinate system. I have a enemies's cars and the player car. I am stuck with the AI of the enemies's cars. I am searching for the ways in which I can ...