Say I have a moving circular target defined as: Vector2 position; Vector2 velocity; float radius; And a rotating turret (mounted on a moving vehicle of some kind) defined as: Vector2 position; ...
Firstly, this is AI for PacMan and not the ghosts. I am writing an Android live wallpaper which plays PacMan around your icons. While it supports user suggestions via screen touches, the majority of ...
So let's say you've got a spline-based racing AI. Assume it can already handle the basics of braking and steering around the track. How would you structure and implement collision avoidance, ...
In the past, I've used simple systems like finite state machines (FSMs) and hierarchical FSMs to control AI behavior. This pattern falls apart very quickly or any complex system. I've heard about ...