2
votes
1answer
485 views

Collision avoidance (AI)

Now my 3D model has complete AI behaviours, but my model has no collision avoidance while he is moving towards the player! Because of this, he gets stuck in front of 3D blocks sometimes. I think the ...
-1
votes
3answers
392 views

How to implement smooth flocking

I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 ...
2
votes
1answer
275 views

Artificial intelligence for targeting 3D flying objects

I'm working on a 3D game in Xna in which there is my jet which I am controlling. I want to add other jets as enemies. For that I need their AI so that I could have them able to target my jet. I've ...
2
votes
1answer
235 views

How do I modify a Boids algorithm to be player controlled?

Found source code on Boids in C#. http://3carrotsonastick.wordpress.com/2012/11/01/boids-in-c-xna/ How do I go about making the raven class in the above player controlled? If I could control it ...
-1
votes
1answer
406 views

Where would I find C# flocking tutorials? [closed]

Been looking for a while now and finding it difficult to find a good tutorial... Where would I find a good tutorial on how to implement flocking in a C# XNA game? Something easy to understand .. for ...
3
votes
2answers
522 views

AI algorithm for avoiding bullets in a shoot-em-up game

I am working on a shoot-up-game in XNA, it is going to be my final project in school. I was thinking of utilizing the minimax algorithm for AI agents for making tactics. However, I ralized that the ...
1
vote
2answers
2k views

How does flocking algorithm work?

I read and understand the basic of flocking algorithm. Basically, we need to have 3 behaviors: 1. Cohesion 2. Separation 3. Alignment From my understanding, it's like a state machine. Every time we ...