Tagged Questions
-1
votes
3answers
117 views
Looking for detailed pathfinding examples
I am currently working on a 2D-TopDown game. Now I was looking for pathfinding algorithms. I read and understood A* and Dijkstra. But there are still some questions I have. So I am looking for ...
2
votes
1answer
79 views
Implementing a wait function in a game script
I have been implementing behavior for enemies in my game and so far I have been doing it sort of like below:
public void update()
{
if (frame > 60 && frame % 30 == 0)
{
...
0
votes
1answer
101 views
enemy View Range , chase player
for 3D:
Q1 : I want to make zone range for each enemy in the game , so that when the player in the view range he will be chased .
Q2 :if I want to make enemy walk a little bit around his position ...
-3
votes
1answer
363 views
What is a reliable and easy way to build an AI? [duplicate]
Possible Duplicate:
New to creating AI - where to start?
I'm making a "Mario Like" game and I was wondering how would an AI generally work? I'm thinking of that it could just go to the ...
2
votes
1answer
170 views
How do I modify a Boids algorithm to be player controlled?
Found source code on Boids in C#.
http://3carrotsonastick.wordpress.com/2012/11/01/boids-in-c-xna/
How do I go about making the raven class in the above player controlled?
If I could control it ...
1
vote
3answers
842 views
XNA create differences in enemies
I created an enemy class for my game. It works well, except for one dilemma. When I spawn more than one enemy, eventually they begin to "overlap" and look like one enemy. I was wondering if anyone had ...
1
vote
2answers
1k views
How does flocking algorithm work?
I read and understand the basic of flocking algorithm. Basically, we need to have 3 behaviors:
1. Cohesion
2. Separation
3. Alignment
From my understanding, it's like a state machine. Every time we ...
5
votes
5answers
552 views
Artificial Intelligence - when to update pathfind?
Right now I have a pathfind algorithm A* so I'm already using it to move the player around.
My problem comes to the NPC'S. They find the path to the player but if the player change the position they ...
3
votes
3answers
476 views
Tool for creating complex paths?
I want to create some fairly complex 2d predefined paths for my AI sprites to follow.
I'll need to use curves, splines etc to get the effect I want.
Is there a drawing tool out there that will allow ...
3
votes
2answers
411 views
Visual Design for AI
i'm developing an editor for a game...
and tonight i have been thinking about implement a visual ai designer...
this is how i think it should be:
What kind of visual components are used in ...

