I'm writing a text-mode (python + ncurses), turn-based rpg based loosely on 3rd edition D&D and Neverwinter Nights (the PC game) rules. It's not going to be a full implementation, but 'in the ...
This is maybe a question that's been asked 100 times 1,000 different ways. I apologize for that :) I'm in the process of building the AI for a game I'm working on. The game is a turn based one, in ...
I am designing a tactical turn based game. The maps are 2d, but do have varying level-layers and blocking objects/terrain. I'm looking for an algorithm for pathfinding which will allow me to show an ...
I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands ...
I'm developing an action rpg with some University colleagues. We've gotton to the monsters' AI design and we would like to implement a sort of "utility-based AI" so we have a "thinker" that assigns a ...
I'm making hack&slash game and I want my characters move like for example in Torchlight, Diablo, etc. Currently I generate set of nodes for all walkable areas of a floor. When I click somewhere ...
I am making a Final Fantasy-style battle system. I have a random generator that select the monsters move when it is their turn; different moves have different chances to be performed. I also have ...