0
votes
0answers
50 views

How game developer uses AI for own game? [closed]

In computer science, AI means all machine learning methods that train data and extract patterns and use of test data. I am confused that how used AI in current games. Are AI in games based on learning ...
3
votes
2answers
201 views

Implementing a multilanguage AI contest platform

This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge but instead ...
2
votes
1answer
246 views

How should bots be recognised in a game?

I'm interested in how bots are usually written. Here's my situation: I plan to make an online 2D mecha game in HTML5, and the server-side will be done with node. It is intended to be multiplayer, ...
8
votes
1answer
221 views

What data should be cached in a multiplayer server, relative to AI and players?

In a virtual place, fully network driven, with an arbitrary number of players and an arbitrary number of enemies, what data should be cached in the server memory, in order to optimize smooth AI ...
6
votes
2answers
225 views

How important is a single-player mode in a 2-player game?

So say you have a 2 player game, taking Chess as an example (except it's an original game with no ready-to-go AI available). Let's say there's also a social-aspect to the meta-game, so let's say ...
8
votes
2answers
1k views

Creating A Board Game AI

I want to code a board game that name is Okey and mostly popular in Turkey. http://en.wikipedia.org/wiki/Okey But i have got some problems about AI. Firslty let me explain the game.. The game is ...