0
votes
1answer
85 views

How to store and use different AI behaviours

I'm coding a space shooter on three.js (WebGL) and since the game I'm doing is rather simple, plus I want to keep controll of the structure, I'm not using a game engine. I'm using oop classes and ...
5
votes
3answers
228 views

How to do a genetic algorithm's chromosome which controls movements

First I would like to inform you that I'm french and 15 so my english is not very good. I've read some articles about genetic algorithms (GA) and since I discovered the HTML5's canvas element, I can ...
-1
votes
2answers
175 views

How do I make a 2D platformer AI aware of its allies?

I'm trying to develop a 2D platformer AI that is aware of its buddies and tries to not overlap with them. However, I always end up with an "snake": I dont want them to be so robotic, but instead ...
0
votes
1answer
179 views

Movement / aiming algorithm in 2d / tiled based game

I'm trying to create simple 2D / tiled base game in JavaScript. Entities are able to move by any number of pixels, but only in one direction at once (can't go in diagonal way). AI for enemies is ...
5
votes
3answers
500 views

Determining the end location for AI movement in groups in a 2D RTS

I have written an RTS game (a demo for a game engine of sorts, actually) in which the user's basic interaction with the game is to select a bunch of soldiers and then right-click on the map to move ...
0
votes
1answer
194 views

How to implement tile enemies behavior? [closed]

I'm having a difficult time to understand , how to implement the behavior of an enemy in a tile based game, movement attack behavior per enemy level ( higher level enemies should be hard to kill) ...
4
votes
2answers
683 views

How to implement AI for fighting game

I built a 2D fighter yesterday. The second 'player' does hardly anything. Actually, nothing. To be honest, I have never made a game before that had an opponent like this. So my question is, how ...
1
vote
1answer
196 views

Calculate travel time on road map with semaphores

I have a road map with intersections. At intersections there are semaphores. For each semaphore I generate a red light time and green light time which are represented with syntax [R:T1, G:T2], for ...
6
votes
3answers
565 views

How can I tweak this A* search pathfinding algorithm to handle different terrain movement values?

I'm creating a 2D map-based action game with similar interaction design as Diablo II. In other words, the player clicks around a map to move their player. I just finished player movement and am moving ...