Tagged Questions
0
votes
1answer
82 views
How to implement tile enemies behavior? [closed]
I'm having a difficult time to understand , how to implement the behavior of an enemy in a tile based game,
movement
attack
behavior per enemy level ( higher level enemies should be hard to kill)
...
-1
votes
1answer
401 views
Javascript A* path finding ENEMY MOVEMENT in 3D environment [closed]
iam trying to implement pathfinding algorithm using PATHFINDING.JS in 3D world using webgl.
iam have made a matrix of 200x200. and placed my enemy(swat) in it .iam confused in implmenting the ...
4
votes
2answers
464 views
How to implement AI for fighting game
I built a 2D fighter yesterday.
The second 'player' does hardly anything. Actually, nothing. To be honest, I have never made a game before that had an opponent like this.
So my question is, how ...
1
vote
1answer
157 views
Calculate travel time on road map with semaphores
I have a road map with intersections. At intersections there are semaphores. For each semaphore I generate a red light time and green light time which are represented with syntax [R:T1, G:T2], for ...
6
votes
3answers
428 views
How can I tweak this A* search pathfinding algorithm to handle different terrain movement values?
I'm creating a 2D map-based action game with similar interaction design as Diablo II. In other words, the player clicks around a map to move their player. I just finished player movement and am moving ...