I have written an RTS game (a demo for a game engine of sorts, actually) in which the user's basic interaction with the game is to select a bunch of soldiers and then right-click on the map to move ...
I'm having a difficult time to understand , how to implement the behavior of an enemy in a tile based game, movement attack behavior per enemy level ( higher level enemies should be hard to kill) ...
I built a 2D fighter yesterday. The second 'player' does hardly anything. Actually, nothing. To be honest, I have never made a game before that had an opponent like this. So my question is, how ...
I have a road map with intersections. At intersections there are semaphores. For each semaphore I generate a red light time and green light time which are represented with syntax [R:T1, G:T2], for ...
I'm creating a 2D map-based action game with similar interaction design as Diablo II. In other words, the player clicks around a map to move their player. I just finished player movement and am moving ...