1
vote
1answer
80 views

Where can I find info on grid based algorithms for stateless AI? [closed]

There seems to be an overwhelming amount of info out there on AI of all kinds, and it's kind hard to digest at once. For my testing purposes, I'm creating a "typical stateless AI", as described in ...
1
vote
2answers
462 views

Algorithm for exploring/filling grid map

I'm working on a small game that takes place on a grid map. I'd like to write an AI that is able to explore the grid map by filling as much of its available space as possible. From any given position ...
14
votes
2answers
326 views

Territory patrol planning

I am developing a game/simulation where agents are fighting for land. I have the situation shown in the picture below: These creatures are walking around and occupying pieces of land they step on ...
3
votes
2answers
315 views

AI remembering obstacles without a grid

For some research purpose I've build a small tanks game where you have 1 tank controlled by a player and one or more NPC tanks. Now I want these NPC tanks to navigate through a field which they have ...
1
vote
4answers
150 views

Logic that can traverse all possible layouts, but not checking every combination of identical pieces?

Suppose we have a grid of arbitrary size, which is filled by blocks of various widths and heights. There are many 2x2 blocks (meaning they take a total of 4 cells in the grid) and many 3x3 blocks, as ...
3
votes
1answer
306 views

Space Invaders-type game: Keeping the enemies aligned with each other as they turn around?

OK, so here's the lowdown of the problem I'm trying to solve. I'm developing a game in PyGame that's a cross between Space Invaders and Columns. I'm trying to make the motion of the enemies similar ...