Tagged Questions
10
votes
1answer
372 views
Decision Tree vs Behavior Tree
What are some differences between Decision Trees and Behavior Trees for AI Game Development? When would you use one over the other?
4
votes
1answer
250 views
How to design the AI for a board game like Risk?
I am about to develop a web game that is similar to board games like Risk, and iOS games like Lux and Strategery. I am curious to know what the concept behind the AI for such games should be like.
I ...
-3
votes
1answer
349 views
What is a reliable and easy way to build an AI? [duplicate]
Possible Duplicate:
New to creating AI - where to start?
I'm making a "Mario Like" game and I was wondering how would an AI generally work? I'm thinking of that it could just go to the ...
2
votes
3answers
251 views
Abstract games that are hard to play for AI/computer? [closed]
Do you know any abstract multi- or single-player game that is hard to play for AI/computer but not so hard for humans?
Being simple and popular is better.
4
votes
2answers
597 views
Designing a simple snake A.I
I've looked at some stuff online regarding this specific topic, and a lot of the info that I read involved graphs and path finding.
I really don't want to get involved in something too complex & ...
2
votes
2answers
92 views
Repetition of move in Draughts game
I am having a little problem in my draughts game. Lets say my red piece (moving through AI) has arrived at the border of black pieces and now it has become a king, lets assume it is at index 2. Now ...
-1
votes
1answer
512 views
MiniMax not working properly(for checkers game)
I am creating a checkers game but My miniMax is not functioning properly,it is always switching between two positions for its move(index 20 and 17).Here is my code:
public double MiniMax(int[] ...
1
vote
1answer
1k views
How to utilize miniMax algorithm in Checkers game
I am sorry...as there are too many articles about it.But I can't simple get this.
I am confused in the implementation of AI. I have generated all possible moves of computer's type pieces. Now I can't ...
2
votes
1answer
180 views
“Untangle”-Game AI
I am trying to program an AI for such untangle games like Untangle game.
I tried the following possibilities:
1) Just set one node after the other to a random place. If every node was moved once, ...
4
votes
2answers
444 views
RTS game diplomacy heuristics
I'm reimplementing an old 4X space-rts game which has diplomacy options. The original was based on a relation scoring system (0..100) and a set of negotiation options (improve relations, alliance, ...
4
votes
2answers
334 views
What AI technique should I use to control a car in a bumpy environment?
What kind of AI can you recommend controlling a car in a level where there are hills, sharp turns, straight parts, et cetera?
There is AI in the game already. It uses points on the road to which the ...
8
votes
3answers
393 views
Online Game Intelligent Agent/“Bot” Development
I am currently working on a project experimenting with Artificial Intelligence design methodologies for "online world" avatars. When I say "online world", this is fairly to interpretation; "Second ...
3
votes
2answers
403 views
Visual Design for AI
i'm developing an editor for a game...
and tonight i have been thinking about implement a visual ai designer...
this is how i think it should be:
What kind of visual components are used in ...
4
votes
2answers
376 views
What knowledge would I need to make a good simulation game
I have an idea for a game like theme park but don't know how simulation games are made.
I am not on my first game so I would appreciate constructive answers instead of "its hard, don't do it".
What ...
8
votes
2answers
744 views
How would you code an AI engine to allow communication in any programming language?
I developed a two-player iPhone board game. Computer players (AI) can either be local (in the game code) or remote running on a server. In the 2nd case, both client and server code are coded in Lua. ...
9
votes
2answers
283 views
Calculating the “power” of a player in a “Defend Your Castle” type game
I'm a making a "Defend Your Castle" type game, where each player has a castle and must send units to destroy the opponent's castle. It looks like this (and yeah, this is the actual game, not a quick ...
4
votes
3answers
513 views
First Person Shooter game agent development
I would like to apply (program) the Artificial intelligence methods to create a intelligent game bots for a first person shooter game. Do you have any knowledge from where can I start to develop as a ...
12
votes
3answers
638 views
How do they keep track of the NPCs in Left 4 Dead?
How do they keep track of the NPC zombies in Left 4 Dead?
I am talking about the NPCs that just walk into walls or wander around aimlessly. Even though the players cannot see them, they are there ...
4
votes
1answer
383 views
Taking Physics into account for AI Planning
What I've seen in most Game Engines and game engine design is that the Physics Engine is the be all end all system.
Basically, AI for example may want to travel to some position, but it simply ...
2
votes
1answer
202 views
Is there an easy way to create an AI opponent for the Othello game?
Is there a well known AI technique to create an opponent in the game Othello (aka Reversi)?