0
votes
0answers
59 views

how to stop enemies from moving to one point when lots of them are chasing one object [duplicate]

i am making a top down game which lots of enemies are chasing one guy. then,enemies would move to one point without any collision,they just overlay each other. so ,is there any simple way to make ...
2
votes
3answers
433 views

How complex should enemy AI be in a dnd-alike?

I'm writing a text-mode (python + ncurses), turn-based rpg based loosely on 3rd edition D&D and Neverwinter Nights (the PC game) rules. It's not going to be a full implementation, but 'in the ...
1
vote
1answer
289 views

Application of Game trees in AI

My specific area of interest is designing the AI of real-time multiplayer games, for example, RTS games. Moves by players happen simultaneously, so I was wondering whether or not it would be modeled ...
34
votes
1answer
4k views

Decision Tree vs Behavior Tree

What are some differences between Decision Trees and Behavior Trees for AI Game Development? When would you use one over the other?
5
votes
1answer
748 views

How to design the AI for a board game like Risk?

I am about to develop a web game that is similar to board games like Risk, and iOS games like Lux and Strategery. I am curious to know what the concept behind the AI for such games should be like. I ...
-3
votes
1answer
450 views

What is a reliable and easy way to build an AI? [duplicate]

Possible Duplicate: New to creating AI - where to start? I'm making a "Mario Like" game and I was wondering how would an AI generally work? I'm thinking of that it could just go to the ...
2
votes
3answers
331 views

Abstract games that are hard to play for AI/computer? [closed]

Do you know any abstract multi- or single-player game that is hard to play for AI/computer but not so hard for humans? Being simple and popular is better.
4
votes
1answer
839 views

Designing a simple snake A.I

I've looked at some stuff online regarding this specific topic, and a lot of the info that I read involved graphs and path finding. I really don't want to get involved in something too complex & ...
2
votes
2answers
107 views

Repetition of move in Draughts game

I am having a little problem in my draughts game. Lets say my red piece (moving through AI) has arrived at the border of black pieces and now it has become a king, lets assume it is at index 2. Now ...
-1
votes
1answer
1k views

MiniMax not working properly(for checkers game)

I am creating a checkers game but My miniMax is not functioning properly,it is always switching between two positions for its move(index 20 and 17).Here is my code: public double MiniMax(int[] ...
1
vote
1answer
3k views

How to utilize miniMax algorithm in Checkers game

I am sorry...as there are too many articles about it.But I can't simple get this. I am confused in the implementation of AI. I have generated all possible moves of computer's type pieces. Now I can't ...
2
votes
1answer
262 views

“Untangle”-Game AI

I am trying to program an AI for such untangle games like Untangle game. I tried the following possibilities: 1) Just set one node after the other to a random place. If every node was moved once, ...
4
votes
2answers
528 views

RTS game diplomacy heuristics

I'm reimplementing an old 4X space-rts game which has diplomacy options. The original was based on a relation scoring system (0..100) and a set of negotiation options (improve relations, alliance, ...
4
votes
2answers
435 views

What AI technique should I use to control a car in a bumpy environment?

What kind of AI can you recommend controlling a car in a level where there are hills, sharp turns, straight parts, et cetera? There is AI in the game already. It uses points on the road to which the ...
3
votes
2answers
458 views

Visual Design for AI

i'm developing an editor for a game... and tonight i have been thinking about implement a visual ai designer... this is how i think it should be: What kind of visual components are used in ...
5
votes
2answers
483 views

What knowledge would I need to make a good simulation game [closed]

I have an idea for a game like theme park but don't know how simulation games are made. I am not on my first game so I would appreciate constructive answers instead of "its hard, don't do it". What ...
8
votes
2answers
812 views

How would you code an AI engine to allow communication in any programming language?

I developed a two-player iPhone board game. Computer players (AI) can either be local (in the game code) or remote running on a server. In the 2nd case, both client and server code are coded in Lua. ...
9
votes
2answers
338 views

Calculating the “power” of a player in a “Defend Your Castle” type game

I'm a making a "Defend Your Castle" type game, where each player has a castle and must send units to destroy the opponent's castle. It looks like this (and yeah, this is the actual game, not a quick ...
4
votes
3answers
601 views

First Person Shooter game agent development

I would like to apply (program) the Artificial intelligence methods to create a intelligent game bots for a first person shooter game. Do you have any knowledge from where can I start to develop as a ...
12
votes
3answers
685 views

How do they keep track of the NPCs in Left 4 Dead?

How do they keep track of the NPC zombies in Left 4 Dead? I am talking about the NPCs that just walk into walls or wander around aimlessly. Even though the players cannot see them, they are there ...
4
votes
1answer
412 views

Taking Physics into account for AI Planning

What I've seen in most Game Engines and game engine design is that the Physics Engine is the be all end all system. Basically, AI for example may want to travel to some position, but it simply ...
2
votes
1answer
226 views

Is there an easy way to create an AI opponent for the Othello game?

Is there a well known AI technique to create an opponent in the game Othello (aka Reversi)?