I've got bots in a rectangular formation with rows and columns. A problem arises when a bot is added or removed from the formation. When this happens, the bots have to rearrange themselves so that the ...
For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased ...
I am about to release an android game that is like tic tac toe, but on a bigger board, and 4 player. Instead of winning when you get 3 in a row, you get points for chains, and the most points at the ...
When trying to program hostile AI units for a war strategy game using pathfinder methods, do programmers ever have one algorithm for the unit to move and a separate algorithm for the unit to actively ...
Is it correct to assume that behavior trees work for AI, but the player character and static entities still need state machines?
When I read discussions about state machines vs. behavior trees, it is often in favor of using one over the other. However, this seems odd to me that you wouldn't still need a state machine to manage ...
I'm following Mat Buckland's Programming Game AI by Example, and I find that I don't always have use for enter(), execute() and exit() on an entity's state. For example, in an RPG, a weapon may have ...
Is there any opensource chess engine that I can use to practice my OpenGL skillset? I think it would be a neat exercise.
Behavioral AI from a game engine for character conversation modelling(with examples from Assassin's Creed II)
I want to use the behavioral AI from a game engine for character conversation modelling. Most game engines provide very good graphics pipeline like here , but I want to use the AI part like shown in ...
It might be outside the domain of open source (as there isn't much in the way of open source games that would want/need to implement all these) but is there an existing open source game or rendering ...