4
votes
4answers
918 views

How would one approach developing an AI for a trading card game

How would one approach developing an AI for a trading card game(e.g. Magic The Gathering, YuGiOh, etc.)? I'm not sure where to even begin. How would "Easy", "Normal", and "Hard" AI difficulties ...
1
vote
1answer
376 views

Approaches to partner trick taking card game AI

I am creating an android game out of a partner based trick taking card game. What are some generic approaches to AI players for these types of games and what are the advantages/disadvantages of each?
5
votes
2answers
665 views

How should I approach AI for Spades game?

I was hoping some one could point me in the right direction about what type of AI you would use for a Spades game? For instance, would you create a behavioral tree or would you implement some other ...
3
votes
3answers
863 views

Algorithm for making sets in a Rummikub game

I'm developing an Okey game (a Turkish version of Rummikub/Rummy). In it, each players has a bunch of tiles. Tiles have a colour and a number, like playing cards. Now, the player needs to make sets of ...
3
votes
1answer
2k views

How Can I Improve This Card-Game AI?

Let me get this out there before anything else: this is a learning exercise for me. I am not a game developer by trade or hobby (at least, not seriously) and am purely delving into some AI- and ...
2
votes
2answers
542 views

Card Game Suggestion

I'm developing a gameboard for a 4 players cardgame well know in my region ( like a Bridge with 8 cards). I create a cardcontrol class, all the deck methods and all the logics for value card and ...