Tagged Questions
-1
votes
0answers
102 views
AI for mass battles in Unity [closed]
I'm looking at building a game where there are many large battles controlled in an RTS like way. When I say large I'm talking 100's in the battle in multiple teams. My question is what is the best way ...
-1
votes
3answers
250 views
How to implement smooth flocking
I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible.
I have taken the chase and evade example from MSDN create and drawn 20 ...
2
votes
1answer
164 views
How do I modify a Boids algorithm to be player controlled?
Found source code on Boids in C#.
http://3carrotsonastick.wordpress.com/2012/11/01/boids-in-c-xna/
How do I go about making the raven class in the above player controlled?
If I could control it ...
-1
votes
1answer
175 views
Where would I find C# flocking tutorials? [closed]
Been looking for a while now and finding it difficult to find a good tutorial...
Where would I find a good tutorial on how to implement flocking in a C# XNA game? Something easy to understand .. for ...
1
vote
3answers
274 views
Making an AI walk on a NavigationMesh (2D/Top-Down game)
For some time I have been working on a framework which should make it possible to generate 2D levels based on a set of rules specified by level designers. You can read more about it here as I won't go ...
3
votes
2answers
170 views
Implementing a multilanguage AI contest platform
This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge
but instead ...
0
votes
1answer
396 views
Heuristic Calculation for pathfinder
I've been modifying a pathfinding example from XNA Pathfinding example as described in my previous question Link to question here I had an issue where the character moved kept moving back and forth ...
2
votes
2answers
376 views
Pathfinder not acting correctly
I've taken the A* Algorithm from this example XNA Pathfinder Example so that it will be able to plot a path for a moving goal.
The issue I'm having is that it will go in the right general direction ...
12
votes
4answers
1k views
RTS Game AI Thread
I have a project to make a real-time strategy game from scratch. I am still at the early planning stage, but I have been programming a little to see the mechanics.
I know how to program. I also have ...
2
votes
2answers
602 views
States, actions logic am I doing it right?
Currently I have the follow states:
Need To Run
Run
Need To Walk
Walk
Need To Fight
Fight
Am I misunderstanding it and mixig possible actions with states ?
I mean, to me Need To Run would either ...
8
votes
2answers
1k views
Creating A Board Game AI
I want to code a board game that name is Okey and mostly popular in Turkey. http://en.wikipedia.org/wiki/Okey
But i have got some problems about AI.
Firslty let me explain the game..
The game is ...
