-1
votes
0answers
102 views

AI for mass battles in Unity [closed]

I'm looking at building a game where there are many large battles controlled in an RTS like way. When I say large I'm talking 100's in the battle in multiple teams. My question is what is the best way ...
-1
votes
3answers
250 views

How to implement smooth flocking

I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 ...
2
votes
1answer
164 views

How do I modify a Boids algorithm to be player controlled?

Found source code on Boids in C#. http://3carrotsonastick.wordpress.com/2012/11/01/boids-in-c-xna/ How do I go about making the raven class in the above player controlled? If I could control it ...
-1
votes
1answer
175 views

Where would I find C# flocking tutorials? [closed]

Been looking for a while now and finding it difficult to find a good tutorial... Where would I find a good tutorial on how to implement flocking in a C# XNA game? Something easy to understand .. for ...
1
vote
3answers
274 views

Making an AI walk on a NavigationMesh (2D/Top-Down game)

For some time I have been working on a framework which should make it possible to generate 2D levels based on a set of rules specified by level designers. You can read more about it here as I won't go ...
3
votes
2answers
170 views

Implementing a multilanguage AI contest platform

This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge but instead ...
0
votes
1answer
396 views

Heuristic Calculation for pathfinder

I've been modifying a pathfinding example from XNA Pathfinding example as described in my previous question Link to question here I had an issue where the character moved kept moving back and forth ...
2
votes
2answers
376 views

Pathfinder not acting correctly

I've taken the A* Algorithm from this example XNA Pathfinder Example so that it will be able to plot a path for a moving goal. The issue I'm having is that it will go in the right general direction ...
12
votes
4answers
1k views

RTS Game AI Thread

I have a project to make a real-time strategy game from scratch. I am still at the early planning stage, but I have been programming a little to see the mechanics. I know how to program. I also have ...
2
votes
2answers
602 views

States, actions logic am I doing it right?

Currently I have the follow states: Need To Run Run Need To Walk Walk Need To Fight Fight Am I misunderstanding it and mixig possible actions with states ? I mean, to me Need To Run would either ...
8
votes
2answers
1k views

Creating A Board Game AI

I want to code a board game that name is Okey and mostly popular in Turkey. http://en.wikipedia.org/wiki/Okey But i have got some problems about AI. Firslty let me explain the game.. The game is ...