After doing a render pass with RenderToTarget (RTT), how do you properly render that texture buffer to the screen while maintaining original scale / proportions so it doesn't stretch or lose quality? ...
I created an engine which draws 2D planes in the Stage3D API in Actionscript 3. And my question is, how do I turn all anti-aliasing off, because when I scale it all the pixels get really blurry, and ...
I want to have a better understanding of how to create shaders with optimal performance and realize where some bottlenecks can occur. Is it usually favorable (when possible) to delegate most of the ...
Does anyone know how to create a Texture feedback effect in Stage3D / AGAL? I've just found the term "ping-ponging" in some GPU wikipage, hopefully I'm using it in the right place! I'll share with ...
If I had a Vertex Shader constant holding one float value, like: 255.000255 Where: The first 3 numbers are actually red (255), next three are green (000), then the last three are blue (255). ... ...