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2
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2answers
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Which is worst: Too many VertexShader instructions, or FragmentShader instructions?
I want to have a better understanding of how to create shaders with optimal performance and realize where some bottlenecks can occur.
Is it usually favorable (when possible) to delegate most of the ...
-1
votes
2answers
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Could a large number, such as 255.000255 be converted to it's RGB channels in a Shader language?
If I had a Vertex Shader constant holding one float value, like:
255.000255
Where: The first 3 numbers are actually red (255), next three are green (000), then the last three are blue (255).
... ...