Tagged Questions
3
votes
1answer
325 views
How to properly render a Frame Buffer to the BackBuffer in Stage3D / AGAL
After doing a render pass with RenderToTarget (RTT), how do you properly render that texture buffer to the screen while maintaining original scale / proportions so it doesn't stretch or lose quality?
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3
votes
0answers
248 views
How is Ping-Ponging done in Stage3D & AGAL (Flash Player 11)
Does anyone know how to create a Texture feedback effect in Stage3D / AGAL?
I've just found the term "ping-ponging" in some GPU wikipage, hopefully I'm using it in the right place!
I'll share with ...
-1
votes
2answers
249 views
Could a large number, such as 255.000255 be converted to it's RGB channels in a Shader language?
If I had a Vertex Shader constant holding one float value, like:
255.000255
Where: The first 3 numbers are actually red (255), next three are green (000), then the last three are blue (255).
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