Tagged Questions
0
votes
1answer
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class diagrams / design for an adventure game (rooms, objects, inventory)?
Any links to existing design (e.g. class diagrams, database ER diagrams) for a basic adventure game - i.e. that has the aspects of:
rooms/locations (which you move between)
objects which you collect ...
2
votes
2answers
1k views
Designing Collision Detection for 2D Rectangular Adventure/RPG
TLDR: I'm looking for an efficient way to detect collisions between irregular/small objects that are not a full tile size (like small cans) and a free-moving character in a 2D game.
I'm planning to ...