0
votes
1answer
509 views

class diagrams / design for an adventure game (rooms, objects, inventory)?

Any links to existing design (e.g. class diagrams, database ER diagrams) for a basic adventure game - i.e. that has the aspects of: rooms/locations (which you move between) objects which you collect ...
13
votes
6answers
2k views

Puzzle design in Adventure games

Creating interesting, original, logical, thoughtful puzzles is an art. What techniques and methods do you use to create good puzzles? Do you write storyline before designing puzzles or combine these ...
9
votes
3answers
432 views

How can I implement a command system for a point-and-click style adventure game?

I'm making a point and click adventure game, and I'm currently trying to figure out the best way to implement a command system. Assume a Monkey Island or Maniac Mansion style interface, with a ...