Any links to existing design (e.g. class diagrams, database ER diagrams) for a basic adventure game - i.e. that has the aspects of: rooms/locations (which you move between) objects which you collect ...
Creating interesting, original, logical, thoughtful puzzles is an art. What techniques and methods do you use to create good puzzles? Do you write storyline before designing puzzles or combine these ...
I'm making a point and click adventure game, and I'm currently trying to figure out the best way to implement a command system. Assume a Monkey Island or Maniac Mansion style interface, with a ...