Adobe ActionScript is the open source multiparadigm language supporting object oriented, imperative, structural and functional programming and used within Adobe Flash Platform. ActionScript 3 is a dialect of ECMAScript, targeted for Adobe Flash Player 9 and higher.

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215 views

Show a range grid movement as3

How do I show range of grid movement in AS3? When player controls a character and chooses "move" options, the grid of movement will be displayed as 3 grid of X, 4 grid of Y (Both sides, + and -). So, ...
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2answers
377 views

Make a lives display in HUD, Flash AS3 (not text!)

I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, ...
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1answer
33 views

In AS3, is it necessary to remove the children from a parent who is also being removed?

My point is this: addChild(parentMC); parentMC.addChild(child1); parentMC.addChild(child2); If I want to then remove parentMC from the current container, is it necessary to also remove child1 and ...
2
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1answer
199 views

Fixed timestep with interpolation in AS3

I'm trying to implement Glenn Fiedler's popular fixed timestep system as documented here: http://gafferongames.com/game-physics/fix-your-timestep/ In Flash. I'm fairly sure that I've got it set up ...
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1answer
134 views

How can I spawn a sprite based on a condition after the game starts?

How do I spawn a sprite anytime later in the game when the game starts? I'm using FlashDevelop with Flixel. I did try it in override public function create(): void. It works only in the beginning. I ...
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1answer
42 views

Framerate on AIR for Android - Actionscript 3

I am currently working on making Android apps using AIR for Android. This is a sample file and package that I am running to test the FPS and Memory usage of my application while it is not even doing ...
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1answer
494 views

Collision Detection fails with AI cars

I am making a car parking game in flash and AS3 wherein I drive my car along with other AI traffic cars moving along a specified path using Guidelines. I am using CDK for collision detection. The ...
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0answers
90 views

How do I align textures properly with an exploding sprite / breakable body?

I'm working on a game based on Box2D and Starling which includes breakable bodies - bodies/objects that when hit with sufficient force break apart (into smaller pieces). I've managed the physics part ...
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0answers
430 views

How to code a 4x shader/filter which emulates arcade crt display behavior?

I want to write a shader/filer probably in adobe Pixel Bender that will do the best job possible in emulating the fill of an oldskul monochromatic arcade CRT screen. Much like this here: ...
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0answers
8 views

AC3 FlashPunk Console doesn't show anything

I am making my project using flashpunk , I knew that it has a good console gui to give feed about states of the game , however when I tried making it appear with the FP.console.enable() method it ...
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0answers
11 views

Preloader not working as Expected

I am currently working on two games One uses Starling and other does not . I first made a prelaoder for non-starling one with multiple frames technique and then tries to reuse it with starling powered ...
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0answers
108 views

isometric movement

I'm developing an isometric strategy game in flash using the Starling framework. I wanted to know what is the best way to move units about the isometric grid, and to render them the right way. Now ...
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0answers
59 views

How can I save a CameraRoll image as a movieclip in AS3?

I want to take an image captured by the mobile device camera, crop a small portion of the image, and save the cropped area to a new movie clip. The cropping takes place by placing a mask over the ...
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0answers
36 views

solution for implementing a movie game

Currently I'm developing an adventure movie game using flash Actionscript 3. what I need is a cross platform solution capable of playing video files (mp4 h264 fullHD now, could be any format). The key ...
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0answers
52 views

Is it possible to mask over CameraUI AS3?

My idea is to use the CameraUI to take a photo and then transpose that photo onto a blank sprite. So I want to have a mask layer over the CameraUI to line up the object with the size of the sprite. ...
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0answers
50 views

AS3 - At exactly 23 empty alpha channels, images below stop drawing

I noticed, while trying to draw large numbers of circles, that occasionally, there would be some kind of visual bug where some circles wouldn't draw properly. Well, I narrowed it down, and have ...
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0answers
224 views

Big game in Flash - how to create levels structure

I'm building a game in Flash similar to the structure of Angry Birds or Cut the Rope (where there are a number of "rooms" and unique levels created within each "room"). The user gets through the game ...
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0answers
141 views

How to find correct offset to adjust sprite to the position of box2D body after rotation

I am trying to implement phsyics with the as3 box2d port. I currently have a b2body for each of some certain sprites in my game and I am able to update the sprite's positions correctly from the ...
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0answers
177 views

Tweening MovieClips collisions

I am making a platform game and I have trouble finding the right way to do the enemy collisions... I am a noob in as3 so I 'm gonna try to explain my situation! I have an enemy, movie clip, and I have ...