Adobe ActionScript is the open source multiparadigm language supporting object oriented, imperative, structural and functional programming and used within Adobe Flash Platform. ActionScript 3 is a dialect of ECMAScript, targeted for Adobe Flash Player 9 and higher.

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2
votes
3answers
467 views

Swap Child and Child's Child

Is it possible to use swapChildren() with a child and a child's child? Every time I try, I get this error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. Why ...
0
votes
2answers
495 views

Using timer to reverse enemy movement in Flash game made with Flixel

I am creating a 2d flash game using Flixel 2.5 in Flash Builder. I am trying to reverse enemy movement on an interval so that they will move back and forth over a set space. I felt that a timer would ...
1
vote
3answers
481 views

Smart terrain generation to avoid unconnected tiles

To make this clear from the get go; I'm not looking for HOW To randomly generate a terrain (I know I can use Perlins noise for that). I'm looking for an algorithm that can help with the terrain ...
0
votes
1answer
362 views

AS3 Rect-Rect Collision

Basically, my game has the player's attack hitbox change based on the attack being performed. I tried to make a simple collision test that takes an enemy's coordinates and have it check to see if it's ...
0
votes
1answer
694 views

Use of FlxG.camera.follow to follow a character vertically

I am developing a prototype for a game in Flixel in which a character floats upward continually to traverse the level. I would like to have a "tall" layout for levels and set the FlxG.camera to follow ...
4
votes
3answers
430 views

Is there a way to squash/stretch a sprite based on an angle?

I have a ball that can move along any angle, and I want to squash and stretch it based on this angle. To be clear, if you dropped the ball down at a -90 angle, the squash would be all along the y, and ...
0
votes
1answer
375 views

Hello World with FlashDevelop, Flixel, AS3: uneffective SWF macro

I just started with FlashDevelop and Flixel, and I already have a question. I created this basic hello world: package { import org.flixel.*; [SWF(width = "640", height = "480", ...
0
votes
1answer
159 views

Increasing height increases width

I have a game, where the user presses a button to spend money and increase the height of a Movie Clip. I use the following: height ++. The problem: When I test this out, it seems the width ...
3
votes
2answers
2k views

How to determine mouse position outside stage, and center the cursor?

I was wondering if it is possible to have my flash game determine the position of the mouse, even when the cursor is not inside the stage. My movie clip should move horizontally between x = 100 and ...
1
vote
2answers
374 views

ScaleX and Y for stretching MovieClip

I'm developing a game, and the game has a shop. In that shop there is an option for a house expansion. This is a movieclip that I want the user to be able to spend their coins to increase their ...
3
votes
2answers
275 views

Walk to nearest attackable range node

My game has 3D environment which is partitioned in 2d cells(nodes). I have implemented A* for path finding. Now I am just breaking my head to how to implement the algorithm to move the hero to the ...
-4
votes
1answer
1k views

AS3 UML Tools other than Crocus Modeller [closed]

I have been using Crocus Modeller a lot this past year, and it's been great. It's the first UML tool I've used, and so I don't know how it compares, but it seems to work very well. However, today I ...
-4
votes
1answer
294 views

Importing a transparent image to flash [closed]

How do I import an image that has transparent background to flash and give it class and use addChild to show it on the screen? Transparent background should stay transparent.
1
vote
2answers
2k views

Moving player in Box2d without forces

How do I move player with keyboard without applying forces? If I do playerBody.setLinearVelocity(new B2Vec2(0, 2)) it moves the player but when I release the key for movement, the ball is continuously ...
9
votes
2answers
2k views

How can I make a character walk on uneven walls in a 2D platformer?

I want to have a playable character who can "walk" on an organic surface at any angle, including sideways and upside-down. By "organic" levels with slanted and curved features instead of straight ...
4
votes
1answer
1k views

Orbiting multiple objects evenly around a changing radius

I have multiple objects (circles) and I want to place them in a circle, with even distance between each one, and have them orbit the center of the screen. If I remove one object, I want the orbit ...
1
vote
2answers
742 views

Use FlxAnim to Animate a FlxSprite in Flixel on FlashBuilder

I am trying to animate a FlxSprite, whose image I loaded from an embedded sprite sheet. I instantiate the sprite like this: // embedding a png file given a relative path ...
0
votes
1answer
209 views

Use an external sprite or image file in flixel game in flashbuilder

Is there any way to use an external image/sprite file for the graphic of a FlxSprite instance? Say I declare my player FlxSprite as follows: player = new FlxSprite(FlxG.width/2 - 5); ...
3
votes
1answer
848 views

Change the tilemap shown on stage in Flixel

I am building a simple platformer using Flixel, beginning with the source code from Flixel creator's EZPlatformer . I would like to adjust the level's tilemap when the player sprite enters/overlaps ...
1
vote
1answer
58 views

Flixel level ceases to show on screen

I was following along with the EZPlatformer flixel tutorial(with some of my own modifications), and suddenly find that my level is not appearing on screen. I am unable to detect any changes I could ...
3
votes
1answer
1k views

Best practice for organizing/storing character/monster data in an RPG?

Synopsis: Attempting to build a cross-platform RPG app in Adobe Flash Builder and am trying to figure out the best class hierarchy and the best way to store the static data used to build each of the ...
1
vote
4answers
3k views

Tile-based maps in AS3

I want to make a tile-based platformer in AS3. I want my game to read an external maps file (in xml or json or somethimg similar) to draw a tile-based map. I've seen loads of tutorials for this in ...
1
vote
2answers
336 views

Zelda like multiplayer combat

I have in mind coding a multiplayer game with a similar combat to zelda's. Since i will use flash, i'm limited to use TCP. My question is, is this goal possible? It's not as fast-paced as some ...
1
vote
0answers
78 views

Stage3D engine with FlashPlayer 10 compatible (no wmode setting) fallback to software Rendering [closed]

https://github.com/pshtif/Genome2D/downloads ist the only Stage3D engine with FlashPlayer 10 compatible (no wmode setting) fallback to software Rendering i am aware of. Unfortunatly they drop this ...
5
votes
2answers
3k views

How do I create a game that runs on Windows, iOS and Android? [closed]

I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
1
vote
1answer
1k views

Create and use a Button class on AS3.0

I am currently working on a game and it is all going well. On the shop screen there are several buttons that affect the player's stats for when the player restarts the game. The button's names (with ...
2
votes
1answer
302 views

Can't click on a button with startDrag() active on stage

I need to know how can I enable mouse click on a button when I have a MouseEvent listener for the stage. I have an MClip associated with the mouse cursor: Mouse.hide(); scope.startDrag(true); And ...
0
votes
1answer
283 views

Stage3D: Camera pans the whole screen

I am trying to create a 2D Stage3D game where you can move the camera around the level in an RTS style. I thought about using Orthographic Matrix3D functions for this but when I try to scroll the ...
0
votes
1answer
701 views

How do I check on non-transparent pixels in a bitmapdata?

I'm still working on my window cleaning game from one of my previous questions I marked a contribution as my answer, but after all this time I can't get it to work and I have to many questions about ...
-1
votes
1answer
549 views

Help needed throwing a ball in AS3

I'm working on a flash game, coding on the time line. What I'm trying to accomplish is the following: With the mouse you swing and throw/release a ball which bounces against the walls and eventualy ...
1
vote
0answers
201 views

Flick Kick like game with box2d and flash as3 [closed]

What would be the best approach for creating a game like flick kick with box2d and AS3?. To make my self more clear, what i would like to do is to use the physics of box2d in the z-axis, i know that ...
2
votes
1answer
1k views

Best way to generate pieces in match-3 games, and then tracking them?

I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping ...
2
votes
2answers
250 views

How to add a ramp in a flash game?

I am a huge novice and this isn't really a programming question, but here I go, say I want to make a game that involves rolling up a ramp like this one: to move upwards, similar to how it would work ...
5
votes
4answers
5k views

Is ActionScript 3 used by Serious Indie Developers? [closed]

This question is for dedicated independent game developers: My dream is to be a game developer. I am a senior in high school who has taken Computer Science for all four years. I have used Java the ...
0
votes
1answer
127 views

Read an object from compressed file generated from ActionScript 3 [closed]

I have made a simple game Map Editor and I want to save a array that contain map tile info to a file, as below: var arr:Array = [.....2d tile info in it...]; var ba:ByteArray = new ByteArray(); ...
-2
votes
1answer
163 views

Whats the potential for actionscript flash? [closed]

Is flash programming a tool for beginners? if i mastered flash programming,can i do full option, 2d games or 3d games , what are the limitation for flash if not can you advice me about other tools
3
votes
1answer
792 views

Panning a 3d viewport in 2d direction with rotated camera

I am using below code to pan the viewport (action script 3 code using flare3d framework) _mainCamera.x-= Input3D.mouseXSpeed; _mainCamera.z+= Input3D.mouseYSpeed; Where as Input3D.mouse[X|Y]Speed ...
-4
votes
2answers
345 views

Read only array, deep copy or retrieve copies one by one? (Performance and Memory) [closed]

The question is asked regarding an environment with garbage collection.(Java, AS3) I am writing a level editor using MVC and the view needs to have read only access to the data in the model for ...
0
votes
1answer
50 views

Affect movieclip scale from a .as doc to another [closed]

I've been working on a game following a tutorial on the internet, the game is an avoider where you have the Avatar, that has to avoid the objects that fall. The way it is made is: I have a ...
1
vote
0answers
143 views

Any advice for dynamic music control? [closed]

I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this? From my experience with mod music (olden days Amiga ...
2
votes
1answer
618 views

How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for ...
3
votes
1answer
3k views

Nape physics - Moving a body

Hey I'm currently getting started with physics engines and I set up a body (box shaped) which represents my character. Question: Which methods can I use to move a Nape.Body aka my char? I tried so ...
2
votes
1answer
2k views

2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?

I wish to add the ability to zoom-in, zoom-out, rotate and move the view in a top-down view over a collection of points and lines in a large 2d map. I split the map into a grid so I only need to ...
0
votes
1answer
981 views

How to Generate Spritesheet from a 'problematic' animated Symbol in Flash Pro CS6?

In the new Flash Pro CS6 there is an option to generate spriteheet from a symbol. I used these tutorials: http://www.adobe.com/devnet/flash/articles/using-sprite-sheet-generator.html ...
3
votes
1answer
190 views

Extract derived 3D scaling from a 3D Sprite to set to a 2D billboard

I am trying to get the derived position and scaling of a 3D Sprite and set them to a 2D Sprite. I have managed to do the first part like this: var p:Point = sprite3d.local3DToGlobal(new ...
1
vote
1answer
3k views

Workflow with Flash Pro CS6 and FlashDevelop: Using fla and swc to store assets

I am using this tutorial: http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow In the past older versions of Flash Pro I was able to complete these steps: right-click ...
0
votes
2answers
304 views

Large Sprite Performance

I've got a large Sprite generated using a set of vertices(x,y coordinates) and a bitmap pattern (using moveTo, lineTo, beginBitmapFill, endFill ...etc). It's about 15000 pixels wide and between 1500 - ...
1
vote
0answers
517 views

How to code a 4x shader/filter which emulates arcade crt display behavior?

I want to write a shader/filer probably in adobe Pixel Bender that will do the best job possible in emulating the fill of an oldskul monochromatic arcade CRT screen. Much like this here: ...
1
vote
1answer
323 views

Placing items randomly in a dynamically generated terrain

I'm currently working on a 'Tiny wings' like game. I've already asked about the angle of the items in curved lines and i solved (thank you for responses),i'm currently placing the items in random ...
2
votes
2answers
4k views

What are the advantages and challenges of using HaXe over ActionScript 3? [closed]

I read this: http://webr3.org/blog/haxe/bitmapdata-vectors-bytearrays-and-optimization/ And this: ...