Adobe ActionScript is the open source multiparadigm language supporting object oriented, imperative, structural and functional programming and used within Adobe Flash Platform. ActionScript 3 is a dialect of ECMAScript, targeted for Adobe Flash Player 9 and higher.

learn more… | top users | synonyms (1)

1
vote
2answers
234 views

ScaleX and Y for stretching MovieClip

I'm developing a game, and the game has a shop. In that shop there is an option for a house expansion. This is a movieclip that I want the user to be able to spend their coins to increase their ...
3
votes
2answers
204 views

Walk to nearest attackable range node

My game has 3D environment which is partitioned in 2d cells(nodes). I have implemented A* for path finding. Now I am just breaking my head to how to implement the algorithm to move the hero to the ...
-4
votes
1answer
836 views

AS3 UML Tools other than Crocus Modeller [closed]

I have been using Crocus Modeller a lot this past year, and it's been great. It's the first UML tool I've used, and so I don't know how it compares, but it seems to work very well. However, today I ...
-4
votes
1answer
188 views

Importing a transparent image to flash [closed]

How do I import an image that has transparent background to flash and give it class and use addChild to show it on the screen? Transparent background should stay transparent.
1
vote
2answers
1k views

Moving player in Box2d without forces

How do I move player with keyboard without applying forces? If I do playerBody.setLinearVelocity(new B2Vec2(0, 2)) it moves the player but when I release the key for movement, the ball is continuously ...
0
votes
2answers
414 views

Strategy for controlling the physics of a bike

I'm new(ish) to Actionscript 3 and I was wondering what the code what would be like for controlling the bike in a game. How would the animation of the bike work? Would I have to create a bike ...
3
votes
1answer
950 views

Best practice for organizing/storing character/monster data in an RPG?

Synopsis: Attempting to build a cross-platform RPG app in Adobe Flash Builder and am trying to figure out the best class hierarchy and the best way to store the static data used to build each of the ...
4
votes
1answer
539 views

Orbiting multiple objects evenly around a changing radius

I have multiple objects (circles) and I want to place them in a circle, with even distance between each one, and have them orbit the center of the screen. If I remove one object, I want the orbit ...
0
votes
1answer
153 views

Use an external sprite or image file in flixel game in flashbuilder

Is there any way to use an external image/sprite file for the graphic of a FlxSprite instance? Say I declare my player FlxSprite as follows: player = new FlxSprite(FlxG.width/2 - 5); ...
3
votes
1answer
622 views

Change the tilemap shown on stage in Flixel

I am building a simple platformer using Flixel, beginning with the source code from Flixel creator's EZPlatformer . I would like to adjust the level's tilemap when the player sprite enters/overlaps ...
0
votes
2answers
2k views

LAN game in Actionscript 3

I know this may be a somewhat dumb idea, but is there any "easy" resource that anyone can point me towards that shows how to set up a simple LAN connection in an Actionscript application? I only need ...
2
votes
3answers
5k views

What's a good Flash game development tutorial, in FlashDevelop, for an absolute beginner?

Ok, here's my situation: I'm tutoring a 14yo homeschooled student with very little previous programming experience, and I'd like to teach her how to program. I think that Flash Actionscript 3 is a ...
1
vote
1answer
55 views

Flixel level ceases to show on screen

I was following along with the EZPlatformer flixel tutorial(with some of my own modifications), and suddenly find that my level is not appearing on screen. I am unable to detect any changes I could ...
23
votes
8answers
9k views

How can I develop Flash games without expensive software?

I've been playing with writing flash games in my spare time, but up to this point, I've just been using a trial version of Adobe Flash Professional. I'm aware of FlashDevelop, but their documentation ...
2
votes
2answers
286 views

Zelda like multiplayer combat

I have in mind coding a multiplayer game with a similar combat to zelda's. Since i will use flash, i'm limited to use TCP. My question is, is this goal possible? It's not as fast-paced as some ...
5
votes
9answers
2k views

How do I create a game that runs on Windows, iOS and Android?

I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
1
vote
0answers
68 views

Stage3D engine with FlashPlayer 10 compatible (no wmode setting) fallback to software Rendering [closed]

https://github.com/pshtif/Genome2D/downloads ist the only Stage3D engine with FlashPlayer 10 compatible (no wmode setting) fallback to software Rendering i am aware of. Unfortunatly they drop this ...
2
votes
1answer
1k views

Can anyone explain step-by-step how the as3isolib depth-sorts isometric objects?

The library manages to depth-sort correctly, even when using items of non-1x1 sizes. I took a look through the code but it's a big project to go through line by line! There are some questions about ...
1
vote
1answer
489 views

Create and use a Button class on AS3.0

I am currently working on a game and it is all going well. On the shop screen there are several buttons that affect the player's stats for when the player restarts the game. The button's names (with ...
2
votes
1answer
204 views

Can't click on a button with startDrag() active on stage

I need to know how can I enable mouse click on a button when I have a MouseEvent listener for the stage. I have an MClip associated with the mouse cursor: Mouse.hide(); scope.startDrag(true); And ...
0
votes
1answer
465 views

Collision Detection fails with AI cars

I am making a car parking game in flash and AS3 wherein I drive my car along with other AI traffic cars moving along a specified path using Guidelines. I am using CDK for collision detection. The ...
-1
votes
1answer
369 views

Help needed throwing a ball in AS3

I'm working on a flash game, coding on the time line. What I'm trying to accomplish is the following: With the mouse you swing and throw/release a ball which bounces against the walls and eventualy ...
2
votes
1answer
854 views

Best way to generate pieces in match-3 games, and then tracking them?

I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping ...
1
vote
0answers
170 views

Flick Kick like game with box2d and flash as3 [closed]

What would be the best approach for creating a game like flick kick with box2d and AS3?. To make my self more clear, what i would like to do is to use the physics of box2d in the z-axis, i know that ...
2
votes
2answers
173 views

How to add a ramp in a flash game?

I am a huge novice and this isn't really a programming question, but here I go, say I want to make a game that involves rolling up a ramp like this one: to move upwards, similar to how it would work ...
5
votes
4answers
3k views

Is ActionScript 3 used by Serious Indie Developers? [closed]

This question is for dedicated independent game developers: My dream is to be a game developer. I am a senior in high school who has taken Computer Science for all four years. I have used Java the ...
0
votes
1answer
85 views

Why I'm getting the same result when deleting target?

In the following code we use target in the function: moon.mouseEnabled = false; sky0.addChild(moon); addEventListener(MouseEvent.MOUSE_DOWN, onDrag, false, 0, true); ...
3
votes
1answer
536 views

Panning a 3d viewport in 2d direction with rotated camera

I am using below code to pan the viewport (action script 3 code using flare3d framework) _mainCamera.x-= Input3D.mouseXSpeed; _mainCamera.z+= Input3D.mouseYSpeed; Where as Input3D.mouse[X|Y]Speed ...
0
votes
1answer
111 views

Read an object from compressed file generated from ActionScript 3 [closed]

I have made a simple game Map Editor and I want to save a array that contain map tile info to a file, as below: var arr:Array = [.....2d tile info in it...]; var ba:ByteArray = new ByteArray(); ...
-4
votes
2answers
238 views

Read only array, deep copy or retrieve copies one by one? (Performance and Memory) [closed]

The question is asked regarding an environment with garbage collection.(Java, AS3) I am writing a level editor using MVC and the view needs to have read only access to the data in the model for ...
-2
votes
1answer
141 views

Whats the potential for actionscript flash? [closed]

Is flash programming a tool for beginners? if i mastered flash programming,can i do full option, 2d games or 3d games , what are the limitation for flash if not can you advice me about other tools
0
votes
1answer
49 views

Affect movieclip scale from a .as doc to another [closed]

I've been working on a game following a tutorial on the internet, the game is an avoider where you have the Avatar, that has to avoid the objects that fall. The way it is made is: I have a ...
1
vote
0answers
113 views

Any advice for dynamic music control?

I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this? From my experience with mod music (olden days Amiga ...
0
votes
1answer
463 views

Enemy collision detection with movie clips

I have created multiple movieclips with animations within them. It is an obstacle avoidance game and I cannot seem to be able to get my enemies to contact my playableCharacter. The enemies I have ...
2
votes
1answer
1k views

2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?

I wish to add the ability to zoom-in, zoom-out, rotate and move the view in a top-down view over a collection of points and lines in a large 2d map. I split the map into a grid so I only need to ...
2
votes
1answer
435 views

How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for ...
1
vote
1answer
2k views

Workflow with Flash Pro CS6 and FlashDevelop: Using fla and swc to store assets

I am using this tutorial: http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow In the past older versions of Flash Pro I was able to complete these steps: right-click ...
6
votes
6answers
6k views

Most efficient 3d depth sorting for isometric 3d in AS3?

I am not using the built in 3d MovieClips, and I am storing the 3d location my way. I have read a few different articles on sorting depths, but most of them seem in efficient. I had a really ...
0
votes
2answers
307 views

AS3 Stage3D Mouse click problem?

I have a problem with Mouse interaction and Stage3D. The only way I found to register to listen to mouse clicks and interact with Stage3D, is to add a mouse eventListener directly to the .stage. ...
1
vote
2answers
670 views

Flash: Memory usage is low but framerate keeps dropping

So I'm working on a puzzle game in flash. For all intents and purposes it's like Tetris. I spawn blocks, they move around the screen, then they get destroyed and disappear. I was having some trouble ...
0
votes
2answers
274 views

Large Sprite Performance

I've got a large Sprite generated using a set of vertices(x,y coordinates) and a bitmap pattern (using moveTo, lineTo, beginBitmapFill, endFill ...etc). It's about 15000 pixels wide and between 1500 - ...
3
votes
3answers
2k views

Multiplayer API with Unity 3.5 and AS3

On the faq for the current preview release, http://unity3d.com/unity/preview/faq it says that while networking is not currently supported for flash compilation, we can write our own in AS3 using the ...
1
vote
0answers
402 views

How to code a 4x shader/filter which emulates arcade crt display behavior?

I want to write a shader/filer probably in adobe Pixel Bender that will do the best job possible in emulating the fill of an oldskul monochromatic arcade CRT screen. Much like this here: ...
1
vote
1answer
287 views

Placing items randomly in a dynamically generated terrain

I'm currently working on a 'Tiny wings' like game. I've already asked about the angle of the items in curved lines and i solved (thank you for responses),i'm currently placing the items in random ...
0
votes
2answers
151 views

Is there is IO text files in actionscript2 or 3?

i tried actionscript recently,am little scared i want to make a game that input a word from about 3000 randomly, do actionscript support that,or should i try another language?
1
vote
1answer
115 views

A few meta questions about making flash games [closed]

A few questions for a beginner game maker without an artist. Is there a site where flash game creators can download (and use) free art? I don't need character sprites but environments like trees, ...
1
vote
1answer
1k views

Using Event Driven Programming in games, when is it beneficial?

I am doing a refresher on ActionScript 3. Other than using rudimentary tools like, Event.ENTER_FRAME and using events to receive input from the user's mouse and keyboard, I find that I rarely use ...
1
vote
1answer
563 views

How to center a game in Flash Projector (like AdamAtomic's CAPSULE)

Adam Atomic's game Capsule is a flash projector. If you press escape, the game goes out of fullscreen and just shows windowed. How do I get my (FLIXEL/AS3) game to show up centered like that?
2
votes
2answers
297 views

Tiny Wings - Placing items

I'm currently developing a Flash game like 'Tiny Wings'. I have a lot of work done, but i'm currently working on placing the items ( coins and obstacles ) on the terrain. My player it is moving on a ...
1
vote
1answer
932 views

Lag compensation of projectile shooting game

I'm thinking about an algorithm for firing projectiles with lag compensation. Now I did find only one descent solution: Player hits fire button. Client sends input "fire". Client waits for server ...