Adobe ActionScript is the open source multiparadigm language supporting object oriented, imperative, structural and functional programming and used within Adobe Flash Platform. ActionScript 3 is a dialect of ECMAScript, targeted for Adobe Flash Player 9 and higher.

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1answer
463 views

Mouse follow precision in flash

I am trying to implement a simple movement for one of game objects in flash/ AS3. I am using mouseX, mouseY for my object to follow the mouse pointer. It works fine but the problem is the precision of ...
1
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1answer
214 views

integrating leaderboard from Newgrounds in flash game [closed]

I have made flash game and I want to show a leader board in that game. I have uploaded my game to kongregate.com. I have made a scoreboard there with the name of overLoadScore (overload is the name ...
0
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1answer
79 views

Shared Object Not saving the level Progress

I am making a flash game in which i have a variable levelState that describes the current level in which user has entered I am using SharedObject to save the progress but it does not do so first i ...
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3answers
188 views

Target tracking with a small delay (actionscript 3.0)

I'm having trouble thinking of a good method to track my character with an enemy attack. Of course, I don't want the attack to track my character's current position; I want it to track where the ...
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1answer
163 views

Effective content manager on AS3 Flash

In my game more than 600 images and 200 sounds. I'm try organize effective images and sounds manager for fast access. This is a good approach? public class Images { public static var image_1:...
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2answers
2k views

How can I make a character walk on uneven walls in a 2D platformer?

I want to have a playable character who can "walk" on an organic surface at any angle, including sideways and upside-down. By "organic" levels with slanted and curved features instead of straight ...
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1answer
3k views

AS3 Starling in Fullscreen Mode cuts off most of the screen

I have a mixed mode (classic Flash Renderer + Starling) AIR AS3 project that I'm switching to fullscreen with stage.align=StageAlign.TOP_LEFT; stage.scaleMode=StageScaleMode.SHOW_ALL; // Swtich to ...
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votes
1answer
369 views

AS3 eventListener not working [closed]

I am making a game with as3. I have a Mian Class.In its main function i am putting a movieClip stored in a variable named btn and attaching an EventListener to it for CLICK which envokes a function ...
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0answers
427 views

Big game in Flash - how to create levels structure

I'm building a game in Flash similar to the structure of Angry Birds or Cut the Rope (where there are a number of "rooms" and unique levels created within each "room"). The user gets through the game ...
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2answers
353 views

Do Java and Actionscript use OpenGL?

As far as I know there are only 3 base graphics libraries on Windows, the GDI, OpenGL and DirectX, is that correct, so that means that Java, Actionscript and all language use one of these 3 libraries ...
2
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1answer
68 views

Why can't I swap fixtures on collision in Box2D?

I'm trying to swap the fixtures associated with a body after colliding with a specific obstacle. I can listen to the collision event by extending b2ContactListener. I tested it with a trace and it's ...
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2answers
244 views

Collision detection circle-segment-segment

I've already implemented collision detection in my game loosely following this tutorial, which works great, but I realized there's one major flaw. The player and the enemies are circles, while the ...
0
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1answer
60 views

How can I manage an animated UI from ActionScript?

I'm trying to code a game of Poker in AS3, using Flash Professional CS5 (although I try to keep as little code as possible in the .fla). When a player bets, for example, I need to be able to show an ...
0
votes
1answer
725 views

How do I check on non-transparent pixels in a bitmapdata?

I'm still working on my window cleaning game from one of my previous questions I marked a contribution as my answer, but after all this time I can't get it to work and I have to many questions about ...
4
votes
1answer
556 views

How to create a grid based on random shapes?

How to create a "grid" using actionscript like the image below? Basically you have an area of 1100x615 which should be filled with shapes that could be rotated and scaled... Collision detection ...
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2answers
151 views

Dynamic entities using classes and objects

I'm trying to create a program which involves the creation of several characters/entities. At the moment I have a Base Entity class an Entities class and a Main class. I can handle one entity alright,...
0
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1answer
199 views

CDK (as3) false positives when using it with array elements

I'm having problems when using the CDK (Collision Detection Kit) with elements in an array. It keeps getting me false positives of collision. I'm making a game in which the player controls a “ship”, ...
2
votes
1answer
168 views

What is a good approach for making a relationship between the HUD and Environment?

What is an elegant / common way to build a relationship between the game scene / environment / world and the HUD that usually sits on top of it? I have thought about this for a while, and though there ...
1
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1answer
602 views

How can I get my Flash game to scale to all mobile device screen sizes?

I want my application to automatically scale its size depending on the screen size. I want my application to fit any screen size automatically. I am making my application for mobile devices, how can I ...
0
votes
2answers
3k views

What technologies were used to create “Dueling Network”? [closed]

I want to make a similar browser online multiplayer game like "Dueling Network" (link below) but for a different TCG. What technologies you believe they used to create it? Could anyone kindly refer ...
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1answer
249 views

How can I output multiple sprite sheets from a single .fla?

I have to produce out three sprite sheets of differing sizes. To do so, I have three different .fla source files. Obviously maintaining three files takes more time than maintaining one; is there some ...
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2answers
1k views

Calculating wall angle and sliding in 2D

Got a new project recently where I don't use any physics engine, but it requires some basic phyiscs. Basically it's a 2d "top-down" game type. I would like to add a smooth wall collision which feels ...
1
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1answer
565 views

Is it more efficient to store my tile grid as a dictionary or an array?

I've just started making a video game in AS3, and I'm trying to keep the graphics, sound, and actual game state in three completely different spots and sets of classes. That being the case, the ...
0
votes
1answer
319 views

How does MMO flash games works? [closed]

I want to know how does MMO flash games work, for example: Dofus and Club Penguin. I want to know if by ony using Adobe Flash and ActionScript you can do MMO games, or if there is other way to work ...
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3answers
133 views

Flixel text causing memmory leak (FlxText) - AS3

I am calling kill() and destroy() on flxText when i dont need it anymore, how come its still using the memmory it let the game run for a while it went up to 1,5 gig of ram, then i commented it out the ...
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1answer
89 views

Movieclip to spawn in in a set perimeter

I like to make a movieclip randomly spawn in a set area. But theres a little more to it, usually you'd have something like the X pos set to something like 250 (say the centre) and the Y pos set to be ...
0
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1answer
483 views

OnClick events - using Scaleform UI with Cryengine 3.5.4

I've created a UI in Flash, set up an xml file for it and designed a flowgraph to ensure it displays when I launch. However, clicking on the buttons doesn't appear to do anything, despite me writing a ...
3
votes
1answer
3k views

Nape physics - Moving a body

Hey I'm currently getting started with physics engines and I set up a body (box shaped) which represents my character. Question: Which methods can I use to move a Nape.Body aka my char? I tried so ...
0
votes
1answer
131 views

Action Script 3.0 datatype to match C++ iterator? (Code convertion) [closed]

I am developing a game with Action Script 3.0 using Starling Framework, converting it from C++ C++ Code : for (std::vector<MyObject*>::iterator i = m_listEnemy->begin();i!= m_listEnemy->...
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2answers
682 views

Making the player walk on walls in box2d

I'm making a game in stencil where players walk form left to right along randomly generated walls. I cant use waypoints, since the walls' shapes and positions are unpredictable. Here's a descriptive ...
0
votes
1answer
255 views

Using external music mp3 in flash game [closed]

sorry for my english. Im relative new to flash game development, Im creating a game and I need some big size mp3 files. If I add them into flash, .swf file will be too big. I guess I need to host mp3 ...
0
votes
1answer
207 views

Make colour change depending on time

I'm making a Flash game (ActionScript 3) and for dynamics I'd like to make the background change colour depending on the clients' time of day. I have a rough idea on how I want to do this, At ...
1
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1answer
543 views

Mouse Cursor Scaleform 4 / AS3

I just solved my issue in my object (on the stage) I forgot to name the element I'm trying to make workin a custom mouse cursor on my Scaleform menu. I have follow some tutorials but nothing good.....
0
votes
1answer
94 views

Dynamically editing a movieclip at runtime

I am trying to make a flash game(actionScript-3 if it matters) to test what I learned so far. And, in the game, I want to make the character(a robot?) customizable. The first solution I found was to ...
0
votes
1answer
220 views

2D engine that uses Flash Platform classes? [closed]

I want to develop a 2D game for Android, but, I want to use Flash Platform's framework APIs, ex: Sprite, Shape, Graphics, Bitmap .. etc as I have already wrote my game in AS3 .. Is there a 2D engine ...
1
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0answers
101 views

How do I align textures properly with an exploding sprite / breakable body?

I'm working on a game based on Box2D and Starling which includes breakable bodies - bodies/objects that when hit with sufficient force break apart (into smaller pieces). I've managed the physics part ...
0
votes
2answers
257 views

declaring variables in a render/game loop: good idea or bad?

I was just wondering how most of you like to declare your variables: for a variable you know will be used and changed frequently (i.e. every frame), do you declare those outside of the loop and simply ...
2
votes
1answer
207 views

Architechture problem of implementation of a tutorial for a game

I'm creating one for my game and I'm confused a bit. I made special TutorialManager class and a number of steps to pass for player first time entered the game. The problem is that tutorial steps are ...
0
votes
1answer
454 views

Trying to convert as3 Matrix to C++ glm matrix

I am trying to convert a library called DragonBones to C++ Opengl which allows you to use Flash based skeletal animation. I'm almost done but I am running into a problem. I am trying to transform the ...
1
vote
2answers
756 views

Use FlxAnim to Animate a FlxSprite in Flixel on FlashBuilder

I am trying to animate a FlxSprite, whose image I loaded from an embedded sprite sheet. I instantiate the sprite like this: // embedding a png file given a relative path [Embed(source="../...
2
votes
0answers
243 views

Away3D & Directional Light w/ Rotating Meshes [closed]

This is likely a stupid error but I can't seem to find what I've done wrong. I've got a simple scene with 10 cylinders rotating at a default speed. If I grab one of these cylinders I can rotate it ...
1
vote
1answer
2k views

How to check the device type using Adobe AIR for iOS

How do I check what kind of device the user is running my Adobe AIR app on? Example: if(device == ipad3) { stagestuff.width = 300; }
0
votes
1answer
286 views

Stage3D: Camera pans the whole screen

I am trying to create a 2D Stage3D game where you can move the camera around the level in an RTS style. I thought about using Orthographic Matrix3D functions for this but when I try to scroll the ...
3
votes
1answer
343 views

Detect Car Wheel Position?

I have an image: I want to detect wheel empty position dynamically, is it possible? If not possible please let me know, my work involves PHP/XML/Actionscript where actionscript get image url from ...
0
votes
1answer
850 views

AS3 + Flash IDE - Stage Boundaries and Collision in Sidescroller not working properly

I am trying to do a pretty simple sidescroller in Action Script 3 with Flash CS6 and I am currently stuck at the stage boundaries and the level scrolling. My hero should move freely in the middle of ...
0
votes
1answer
135 views

How to stretch Movie Clip according to user's touch coordinates?

I have code like this: touchX = e.stageX; touchY = e.stageY; I also have a player movieclip that I'm trying to make shoot lasers. So I got the MovieClip to appear and rotate according to the ...
1
vote
5answers
2k views

How can I make my score-based game addictive?

I need some ideas to make players interested in the game result. Otherwise, the player plays again to get high score. My game is a calculation game that measures the speed of calculations that the ...
0
votes
0answers
195 views

Tweening MovieClips collisions

I am making a platform game and I have trouble finding the right way to do the enemy collisions... I am a noob in as3 so I 'm gonna try to explain my situation! I have an enemy, movie clip, and I have ...
0
votes
1answer
186 views

Repeating Sound with Timer in Actionscript 3

I'm working on a Flash game and am trying to figure out how to repeat a sound periodically every 17 seconds. Instead, of having the sound repeat once the .mp3, .wav, finishes. The problem I'm running ...
2
votes
2answers
2k views

Packet handling system architecture?

I'm working on a multiplayer Flash game (ActionScript 3) with an accompanying server written in Python and I'd like some tips regarding networking, and specifically, the handling of packets and ...