I am trying to implement phsyics with the as3 box2d port. I currently have a b2body for each of some certain sprites in my game and I am able to update the sprite's positions correctly from the ...
Hey I'm currently getting started with physics engines and I set up a body (box shaped) which represents my character. Question: Which methods can I use to move a Nape.Body aka my char? I tried so ...
So after a few hours of searching on the internet, I have yet to find a pleasing answer on how to handle moving platforms in a 2d platform game. So I decided to make a simple prototype where you ...
I have this "Breakeout style" game. I have a cannon at the center, blocks around the cannon and pads around the blocks. This is how the game looks like: I've managed to get the collision per ...
Box2D seems to be set up in such a way that you cannot work in pixels (i.e. physics scale = 1). It produces very strange results as it hits maximum speed limits at low speeds and looks very strange. ...
I would want to have the ability to simulate different variables like brittleness, or other variables to get varied end results. I would mainly need to generate impact cracks, so it would need to ...