0
votes
0answers
97 views

How to find correct offset to adjust sprite to the position of box2D body after rotation

I am trying to implement phsyics with the as3 box2d port. I currently have a b2body for each of some certain sprites in my game and I am able to update the sprite's positions correctly from the ...
3
votes
1answer
1k views

Nape physics - Moving a body

Hey I'm currently getting started with physics engines and I set up a body (box shaped) which represents my character. Question: Which methods can I use to move a Nape.Body aka my char? I tried so ...
8
votes
1answer
3k views

How to handle physics of moving platforms in a platformer?

So after a few hours of searching on the internet, I have yet to find a pleasing answer on how to handle moving platforms in a 2d platform game. So I decided to make a simple prototype where you ...
10
votes
1answer
2k views

Angle of Reflection

I have this "Breakeout style" game. I have a cannon at the center, blocks around the cannon and pads around the blocks. This is how the game looks like: I've managed to get the collision per ...
4
votes
3answers
652 views

What do I need to change in Box2D to work in pixels?

Box2D seems to be set up in such a way that you cannot work in pixels (i.e. physics scale = 1). It produces very strange results as it hits maximum speed limits at low speeds and looks very strange. ...
5
votes
4answers
353 views

How would one generate a texture for cracks in different materials?

I would want to have the ability to simulate different variables like brittleness, or other variables to get varied end results. I would mainly need to generate impact cracks, so it would need to ...