I'm working on a multiplayer Flash game (ActionScript 3) with an accompanying server written in Python and I'd like some tips regarding networking, and specifically, the handling of packets and ...
I have a problem which I can't understand. To understand it I wrote a socket client on AS3 and a server on python/twisted, you can see the code of both applications below. Let's launch two clients ...
I'm thinking about an algorithm for firing projectiles with lag compensation. Now I did find only one descent solution: Player hits fire button. Client sends input "fire". Client waits for server ...
I know this may be a somewhat dumb idea, but is there any "easy" resource that anyone can point me towards that shows how to set up a simple LAN connection in an Actionscript application? I only need ...
On the faq for the current preview release, http://unity3d.com/unity/preview/faq it says that while networking is not currently supported for flash compilation, we can write our own in AS3 using the ...
I'm working on creating a multiplayer game, with the client in ActionScript and the server written in Java. I'm using XMLSocket in the client to connect to the server. The server code looks something ...